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October 22nd, 2008, 05:39 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Standards - MA Game (running)
Shall we post a message to look for a temp sub?
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October 22nd, 2008, 07:23 PM
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Major
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Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
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Re: Standards - MA Game (running)
I'm debating that now. I've sent both a PM and n e-mail via the llamaserver. No response btw.
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October 22nd, 2008, 07:42 PM
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Second Lieutenant
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Join Date: Jun 2008
Location: Ontario, Canada
Posts: 477
Thanks: 3
Thanked 7 Times in 7 Posts
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Re: Standards - MA Game (running)
I'd post it now. From my experience it can take a good while to find a sub and the fewer stale turns the better for everyone, especially considering we're in the middle of a war at the moment.
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October 23rd, 2008, 09:02 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Standards - MA Game (running)
I'm pretty sure that you jumped the gun by a turn there, Hoo. No big problem, I accidentally did the same earlier.....
Did we let Calahan stale again? We should actually suspend the game until at least a sub is found. Hope he's okay. 8 \
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October 24th, 2008, 10:01 PM
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Corporal
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Join Date: Sep 2006
Posts: 148
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Standards - MA Game (running)
Quote:
Originally Posted by JimMorrison
I'm pretty sure that you jumped the gun by a turn there, Hoo. No big problem, I accidentally did the same earlier.....
Did\
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Heh. I broke the NAP with Ashdod and he attacked me the previous turn. You broke the NAP with me the turn after that so I figured it was 3 turns given that Ashdod hit me. Oh well. It was very painful for you losing 2 piddly provinces.
Looks like Vanheim just whooped Bandar Log
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October 25th, 2008, 04:37 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Standards - MA Game (running)
Like I said, not a big deal, but still, worth mentioning. I just remember clearly stating in my message to you that the first turn of notice was 34, final turn of notice was 36, and hostilities may commence on 37.  Unfortunately, it didn't save it for me, but I am quite positive.
Anyway, I was going to mention that the nature of the attacks seems to have only given me more of an actual advantage tactically, in being the counter-attacker.  But, it'll be fine.
Don't be sour just because I do firmly believe that Abysia exists to be consumed by Caelum whenever possible. <3
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October 25th, 2008, 07:07 AM
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Corporal
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Join Date: Aug 2008
Location: Finland
Posts: 76
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Standards - MA Game (running)
I could use a 24 hour extension on this turn, I'm not sure if I can make it in time home to my Dom3 computer. I didn't have time to do the turn yesterday either, a damn busy project going on at work 
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October 23rd, 2008, 09:35 PM
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Major
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Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
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Re: Standards - MA Game (running)
The sub took over. He did not stale but instead just submitted his turn in rather quickly. Everyone say hello to Ferrosol.
Hi Ferrosol.
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October 23rd, 2008, 09:54 PM
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Second Lieutenant
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Join Date: Jun 2008
Location: Ontario, Canada
Posts: 477
Thanks: 3
Thanked 7 Times in 7 Posts
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Re: Standards - MA Game (running)
Hi Ferrosol, I'd just like to say that I will make your unruly inbred gods forsaken pack of cannibalistic giants rue the day you set foot into Man's lands (that sounds funny), and would like to know if you have a preference on how best to deface your god's images? I was thinking amusing caricatures or perhaps an overly large nose and moustache attached to a set of glasses or some such thing.
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October 25th, 2008, 06:53 PM
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Major
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Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
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Re: Standards - MA Game (running)
Turn extended.
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