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				February 10th, 2009, 03:48 AM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Nov 2007 Location: Australia 
						Posts: 410
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 Nah, central NSW. No fires, thankfully. |  
	
		
	
	
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				February 10th, 2009, 04:57 PM
			
			
			
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					Join Date: Jan 2006 
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 Did someone receive 9 death gems from Jotunheim?  The sub traded them to the wrong person =\ Please kindly send them to Bogarus as I traded 13 fire gems for them. |  
	
		
	
	
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				February 11th, 2009, 10:58 AM
			
			
			
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 Lieutenant General |  | 
					Join Date: Feb 2004 
						Posts: 2,687
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 ok, i'm using the chit from when I had absolutely nothing, and going AI - this should allow the Jots to be able to carve out a little empire; hopefully big enough to pose some threat and to be able to attract a sub for when crecerelle wants to leave the game.
 I'm overloaded and am not enjoying the play.
 
 I could try and sub now, but it makes more sense to sub out the whole valley for the jots a bit later.
 
 I can assure you that jotunheim does not have an unfair advantage by having me go AI.
 
 congrats to the jots.
 
 edit: crec is welcome to take mictlan instead, but I don't believe she wants to do that.
 
                 Last edited by archaeolept; February 11th, 2009 at 11:10 AM..
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				February 11th, 2009, 11:03 AM
			
			
			
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 General |  | 
					Join Date: Oct 2007 Location: Poland 
						Posts: 3,414
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 You are not allowed to go AI, archae    If you want to leave the game, look for a sub. I am sure that one of the defeated players would be interested, maybe Jazzepi? |  
	
		
	
	
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				February 11th, 2009, 03:20 PM
			
			
			
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					Join Date: Jan 2006 
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 Jotun + Mictlan combined can make some sort of equiv to an actual nation.    |  
	
		
	
	
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				February 12th, 2009, 02:20 AM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Nov 2007 Location: Australia 
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 I'm back now, cheers   |  
	
		
	
	
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				February 12th, 2009, 03:09 AM
			
			
			
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 Lieutenant General |  | 
					Join Date: Feb 2004 
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 meh, not going AI quite yet |  
	
		
	
	
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				February 12th, 2009, 11:52 AM
			
			
			
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					Join Date: Oct 2007 Location: Poland 
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 LA TC has plenty of W gems for sale. We can trade for almost anything. We'd be especially interested in some cool items, like fire brands, charcoal shields... |  
	
		
	
	
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				February 14th, 2009, 07:40 PM
			
			
			
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					Join Date: Jan 2006 
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 Hey, as I told Zeldor prior to joining this game, this map is too big for me to play long term.  As a result, I picked what I thought was going to be one of the crappiest early game nations and thought I'd make something of it.  I had fun but now that I have the valley to myself and probably will sign some NAP's to entrench for a good long term game, it's getting a bit stale for me.  So if any vanquished players would like to try their hand with Bogarus they're welcome to.  I can give you details in a PM or whatever.  The position is ok, not leading in anything, not lagging in anything, but it's Bogarus so go figure =P.  Offering it here before opening to general subs! |  
	
		
	
	
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				February 15th, 2009, 04:25 AM
			
			
			
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 First Lieutenant |  | 
					Join Date: May 2008 Location: Perth, Western Australia 
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 Why sign the NAPS then? go for glory! |  
	
		
	
	
	
	
	
	
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