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  #2611  
Old March 19th, 2009, 12:49 PM
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Default Re: Bug Thread: Discussion

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Originally Posted by deadboi View Post
I just installed the 3.23b linux patch and I get a Segmentation fault when I try and changed the fullscreen resolution through the gui. It happens as soon as I click on the option to change fullscreen resolution option in the video preferences. If I change it through the command line it works fine.
Fixed for next patch. In the meantime linux users will have to set resolution via command line switches.
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  #2612  
Old March 19th, 2009, 12:53 PM

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Default Re: Bug Thread: Discussion

JK is on roll like a toad in a hole.
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  #2613  
Old March 19th, 2009, 01:11 PM
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Default Re: Bug Thread: Discussion

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Originally Posted by Sombre View Post
The worry is more that while coming up with a workaround or trying to understand/explain exactly what's gone wrong, a game ends up stalling for a long time which usually causes a lot of problems, players dropping out etc

I agree your workaround made sense in the game we were in, but I think generally people should just have everyone sit still for a turn so it can sort itself out.
True, I can see that, and I agree with you. At the time, it was unclear if there would be unforeseen repercussions that would ruin the game later on, though, as people claimed happened with similar scenarios (I forgot what those were) in other games, so I'm still happy that time was spent on this, that the problem and its effects were understood. When I'm administrating, I'm trying to make painstakingly sure that things don't drive into a wall.
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  #2614  
Old March 19th, 2009, 01:17 PM

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Default Re: Bug Thread: Discussion

Johan K:

Would it be possible to disable retreat at all from assassination battles? One extremely annoying thing, to lose your guy without having a chance to fight. I'm sure people would love you even more if that thing got fixed
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  #2615  
Old March 19th, 2009, 03:55 PM
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Default Re: Bug Thread: Discussion

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Originally Posted by Johan K View Post
Fixed for next patch. In the meantime linux users will have to set resolution via command line switches.
Thanks Johan.
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  #2616  
Old March 19th, 2009, 06:20 PM
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Default Re: Bug Thread: Discussion

Here's an oddity: I had a dead Celestial Master in the HoF, so I cast Ritual of Rebirth for the undead mage/priest goodness and got what looks for all the world like a mummified Caelian back.
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  #2617  
Old March 19th, 2009, 07:02 PM

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Default Re: Bug Thread: Discussion

Screenie!
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  #2618  
Old March 19th, 2009, 07:07 PM
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Default Re: Bug Thread: Discussion

Here.
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  #2619  
Old March 19th, 2009, 07:09 PM

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Default Re: Bug Thread: Discussion

Nice SC! Too bad he did not get flying...
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  #2620  
Old March 20th, 2009, 01:05 AM
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by Gregstrom View Post
Here's an oddity: I had a dead Celestial Master in the HoF, so I cast Ritual of Rebirth for the undead mage/priest goodness and got what looks for all the world like a mummified Caelian back.
The game tries to quess the body type from several characteristics. Flying units are brought back as winged mummies, big units (size 4+) are brought back as giant mummies, cold-blooded might be brought back as C'tis lizard mummies, etc.
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