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March 19th, 2009, 12:49 PM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
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Re: Bug Thread: Discussion
Quote:
Originally Posted by deadboi
I just installed the 3.23b linux patch and I get a Segmentation fault when I try and changed the fullscreen resolution through the gui. It happens as soon as I click on the option to change fullscreen resolution option in the video preferences. If I change it through the command line it works fine.
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Fixed for next patch. In the meantime linux users will have to set resolution via command line switches.
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The Following 2 Users Say Thank You to Johan K For This Useful Post:
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March 19th, 2009, 12:53 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Bug Thread: Discussion
JK is on roll like a toad in a hole.
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March 19th, 2009, 01:11 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
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Re: Bug Thread: Discussion
Quote:
Originally Posted by Sombre
The worry is more that while coming up with a workaround or trying to understand/explain exactly what's gone wrong, a game ends up stalling for a long time which usually causes a lot of problems, players dropping out etc
I agree your workaround made sense in the game we were in, but I think generally people should just have everyone sit still for a turn so it can sort itself out.
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True, I can see that, and I agree with you. At the time, it was unclear if there would be unforeseen repercussions that would ruin the game later on, though, as people claimed happened with similar scenarios (I forgot what those were) in other games, so I'm still happy that time was spent on this, that the problem and its effects were understood. When I'm administrating, I'm trying to make painstakingly sure that things don't drive into a wall.
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March 19th, 2009, 01:17 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Bug Thread: Discussion
Johan K:
Would it be possible to disable retreat at all from assassination battles? One extremely annoying thing, to lose your guy without having a chance to fight. I'm sure people would love you even more if that thing got fixed
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March 19th, 2009, 03:55 PM
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Private
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Join Date: Apr 2008
Posts: 17
Thanks: 6
Thanked 1 Time in 1 Post
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Re: Bug Thread: Discussion
Quote:
Originally Posted by Johan K
Fixed for next patch. In the meantime linux users will have to set resolution via command line switches.
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Thanks Johan.
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March 19th, 2009, 06:20 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Bug Thread: Discussion
Here's an oddity: I had a dead Celestial Master in the HoF, so I cast Ritual of Rebirth for the undead mage/priest goodness and got what looks for all the world like a mummified Caelian back.
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March 19th, 2009, 07:02 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: Bug Thread: Discussion
Screenie!
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March 19th, 2009, 07:07 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
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Re: Bug Thread: Discussion
Here.
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March 19th, 2009, 07:09 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: Bug Thread: Discussion
Nice SC! Too bad he did not get flying...
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March 20th, 2009, 01:05 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Bug Thread: Discussion
Quote:
Originally Posted by Gregstrom
Here's an oddity: I had a dead Celestial Master in the HoF, so I cast Ritual of Rebirth for the undead mage/priest goodness and got what looks for all the world like a mummified Caelian back.
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The game tries to quess the body type from several characteristics. Flying units are brought back as winged mummies, big units (size 4+) are brought back as giant mummies, cold-blooded might be brought back as C'tis lizard mummies, etc.
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