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  #2621  
Old January 12th, 2003, 02:07 AM
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Default Re: Babylon 5 Mod

OK, I give up. Super carriers are coming out (until Val gets back) as a major bug. Bleah, guess my math stinks, I simply can't find a decent ratio.

1600 kt ship

epm (atm) is 32

desired speed (per AI_designcreation) is 96

engine thrust is 8 (ultraefficient fusion)

What I would like is in-game (apparent speed) of 8-10

what I get is RCEs.

have place epm from 10 to 100...bleah

desired speed: 10-100, bleah

Update: screw the math

backed it up to 1/1/1 and now easing up until I get a RCE then will use the final "successful" numbers...

[ January 12, 2003, 01:19: Message edited by: pathfinder ]
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  #2622  
Old January 12th, 2003, 02:34 AM

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Default Re: Babylon 5 Mod

Pathfinder, some bad news : the Shadows at least still RCE on fighter 3.
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  #2623  
Old January 12th, 2003, 04:22 AM

AGoetz AGoetz is offline
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Default Re: Babylon 5 Mod

My preferred Gaim weapon is Particle Concentrator - but I'll still bring some missile boats along just to force the foe to bring along some point defence

Current game (where that Shadow RCE hit) my 4 shipyard worlds have a Relay Station loaded with 20 Packet Torpedo launchers for protection while the jump points have Cruisers equipped with Particle Concentrators and Boarding Parties.

"Knock, knock, this is Gaim Customs calling. Please provide a listing all technological components aboard your vessel that we don't already have so that we may process you out of the airlock quicker."

[ January 12, 2003, 02:37: Message edited by: AGoetz ]
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  #2624  
Old January 12th, 2003, 05:03 AM
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Default Re: Babylon 5 Mod

AGoetz: Thanks I'll switch things around a bit. any preference for me to set the AI up...as a standard what ship size is missle boat and which is guns? Guns will have missile as secondary and vice versa...

ALL: I think I FINALLY got the super carrier RCE fixed. ...can't have minimum engines set greater than 31 (at least with desired speed at 96).

for now gonna set it to epm=24, min speed = 31

desired speed = 96.

this gives apparent in-game speed of 10.

Sorry if ya wanted gazelles but this is best my fried grey matter can come with for the moment.

[ January 12, 2003, 03:31: Message edited by: pathfinder ]
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  #2625  
Old January 12th, 2003, 01:34 PM
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Default Re: Babylon 5 Mod

Can be that I never played the mod as far as you guys did, but I've never encountered RCE's. Strange isn't it?
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  #2626  
Old January 12th, 2003, 01:47 PM
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Default Re: Babylon 5 Mod

Timstone: hehe, lucky you! Frustrating to having a good game going then meeting that RCE roadblock.

That's why I picked that ball, so pla...er, testing could go on and find other bugs (hopefully there aren't any).
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  #2627  
Old January 12th, 2003, 04:42 PM
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Default Re: Babylon 5 Mod

This is probobally a prime newbie question to ask, but anywho

I've downloaded the Core files for the Gold Version and all updates from Rambies page once I've installed the mod and try to run it I get "data file errors" mostly saying that it cannot find a certain field in record.

just wondering anyone could give me some advice on how to get the mod to run
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  #2628  
Old January 12th, 2003, 05:09 PM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Kirok:
This is probobally a prime newbie question to ask, but anywho

I've downloaded the Core files for the Gold Version and all updates from Rambies page once I've installed the mod and try to run it I get "data file errors" mostly saying that it cannot find a certain field in record.

just wondering anyone could give me some advice on how to get the mod to run
The Core files (mainly shipsets) are compatible with Gold; however, the datafiles are compatible only with pre-Gold SEIV.

Grumbler is trying to convert to Gold but he hasn't posted (finished?) yet:

http://www.shrapnelgames.com/cgi-bin...3;t=004079;p=5

[ January 12, 2003, 15:12: Message edited by: pathfinder ]
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  #2629  
Old January 12th, 2003, 05:12 PM
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Default Re: Babylon 5 Mod

In short, you'll have to wait untill Grumbler is done with the gold-conVersion.
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  #2630  
Old January 12th, 2003, 05:56 PM
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Default Re: Babylon 5 Mod



Now baseships are giving an RCE and none of my set-ups are working...



Fix is set max number engines = 100.

[ January 12, 2003, 16:55: Message edited by: pathfinder ]
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