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April 5th, 2009, 06:51 PM
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Major
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Join Date: Dec 2006
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Re: Bug Thread: Discussion
Is the Dom spread thing really a bug at this point? It seems best left alone to me, as otherwise it would be the only thing in pretender creation that can be influenced during the course of the game, since your bless, scales, and chassis are all fixed during creation and can't be changed later (aside from chassis-changing spells that work on all units, likewise any unit can be empowered, since it doesn't change the bless.) Just seems odd to me to have one thing that can change when the rest cannot. Just my 2 cents, since this is labeled as a discussion thread. =)
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April 7th, 2009, 05:40 AM
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General
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Join Date: Feb 2007
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Re: Bug Thread: Discussion
Quote:
Originally Posted by lch
The problem is that the player's spell books are written during hosting and are then fixed for that current turn. Even if you updated and the mod uses up new spell IDs, you won't be able to update your scripts for those new spell IDs unless the spell books are being rewritten during the next host.
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To rehash this discussion that took place a few pages ago, there is reason to believe that the way that the game handles the fixed spellbooks is the reason that there are inconsistencies between battle replays and battle results, too. See this post for turn files and this post for the analysis.
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April 7th, 2009, 06:10 AM
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National Security Advisor
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Re: Bug Thread: Discussion
Thanks
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April 7th, 2009, 07:30 PM
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Private
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Join Date: Mar 2009
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Re: Bug Thread: Discussion
Quote:
Originally Posted by llamabeast
Dub, where did you buy your copy from?
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I bought my copy from my local game store. The guy that owns the place lives cross county. He had like 3 copies of the game. IDK where he got them. Could it be a bad copy? I paid $35 for it and it came with the manual and a key in a little cardboard box.
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April 8th, 2009, 08:39 AM
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National Security Advisor
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Re: Bug Thread: Discussion
If it had the manual, it's probably fine, but it's hard to be sure... Shrapnel Games sells the game without a box, with the cd shrinkwrapped inside the manual for 50$.
If your cd-key is on the first page of a 300-page ring-bound manual, at worst it's a used game and someone else is using the same key, which should only matter if you happen to play against him. I don't believe anyone would go to the trouble of reprinting the manual to go with a pirated copy.
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April 12th, 2009, 06:07 PM
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General
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Re: Bug Thread: Discussion
Saving this thread from page 2...
A quick reminder: Secondshape replaces a unit with another unit when it's being killed. If a Firstshape is set, then a unit reverts back to that after battle. Secondtmpshape replaces a unit with another unit when it's being killed, but that unit will completely vanish after the battle.
As far as I understand it, secondtmpshapes are being used when there are "wild" mounts like Serpents, Wolves, Gryphons, etc., secondshapes for more "domesticated" ones (??) like Hunter Spiders from Black Hunters, Cave Drakes from Cave Knights, etc., while strangely only the Chariot Archer, for example, is being remanned after combat through a firstshape effect.
This is now concerning MA Pythium mostly: - Serpent Cataphract (3) has secondtmpshape Serpent (4)
- Serpent Cataphract (763) has secondtmpshape Serpent (4)
- Serpent Lord (5) has no secondtmpshape
- Serpent Lord (765) has no secondtmpshape
Bugs: - Serpent Cataphract (763) should get secondtmpshape Serpent (764), judging from the graphics.
- Serpent Lord (5) should get secondtmpshape Serpent (4), Serpent Lord (765) should get secondtmpshape Serpent (764).
- The Serpent Cataphract and Serpent Lord have Plate Hauberks as armor, the Serpents (4+764) have no armor listed, which doesn't quite agree with their graphics and renders Destruction etc. ineffective.
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April 13th, 2009, 04:54 AM
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General
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Re: Bug Thread: Discussion
P.S., one more thing about the Serpent Lord (765), he doesn't have the poison resistance that the Serpent Cataphract (763) has. Looks like an oversight to me.
And Manflayer (1177) and Witch King (1178) should get secondtmpshape of Serpent (1179), too.
Last edited by lch; April 13th, 2009 at 05:06 AM..
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April 15th, 2009, 10:54 PM
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Captain
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Join Date: Dec 2007
Location: Minnesota, USA
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Submitted a prophet bug today 3.23b
Have an alive and well prophet. Was just told "..dead remnants have left chose another.." Looks like it would left me create another (even on the already propheted scout).
-ssj
__________________
"I think, therefore I am" - René Descartes
"I yam what I yam" - Popeye
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April 16th, 2009, 12:13 AM
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BANNED USER
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Join Date: May 2004
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Re: Bug Thread: Discussion
Are you playing LE-Rylleh?
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April 16th, 2009, 05:27 AM
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National Security Advisor
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Re: Bug Thread: Discussion
That's probably related to the late winter disease issue which could lead to a prophet being permanently dead and unable to appoint a new prophet. JK fixed that in the last patch, so this could be a new manifestation of the same thing, but in reverse.
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