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  #2681  
Old June 1st, 2004, 01:05 AM
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Atrocities Atrocities is offline
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Default Re: STM "Final v1.7.5" Discussion

I will be updating the 1.7.4 patch in a bit so if you have not downloaded, wait until about 5pm (PST) to download it. It will have the fix.

I will also upload 1.7.4.1 with the fix for the Mini Storage Component.

1.7.4.1 update This just fixes the mini storage component.

Also check your Star Trek Mod / Pictures / Components folder and delete the folder named Star Trek Mod folder if you happen to have one. It is not needed.

NOTE: If you have not downloaded the 1.7.4 update yet, then just download that. If you have already downloaded the 1.7.4 update then just download the 1.7.4.1 update or manually change the Family number in the components file. (It is the Last component in the file and the new Family number is 1499)

[ June 01, 2004, 05:05: Message edited by: Atrocities ]
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  #2682  
Old June 1st, 2004, 08:09 PM
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Default Re: STM "Final v1.7.5" Discussion

Just to make sure, will this patch affect my current PBW game? Would be ashame to loose what Ihave so far
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  #2683  
Old June 2nd, 2004, 01:43 AM

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Default Re: STM "Final v1.7.5" Discussion

Oops, I posted this as a new topic in the Main SE4 forums, so I'll post here as well, as it was intended for this group.

I'm not new to SE nor the Star Trek Mod, but certain aspects of the game I have not experimented with, or "discovered". One in particular, deals with supply ships....

Is there any way to design and build a supply ship, that can resupply another ship that is, for example, inside a nebula with it's supplies running low? If so, how do I go about this? I have designed a supply ship, with the required cargo spaces, but don't know how to load, then unload the supplies to another ship.

I know about the ramscoops and having to be in a solar system to "scoop" up intersteller materials, but I wanted to know if it could be done with another ship.

Thanks, Chris
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  #2684  
Old June 2nd, 2004, 04:44 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by von_toaster:
Just to make sure, will this patch affect my current PBW game? Would be ashame to loose what Ihave so far
Do not apply this patch to your pbw game, since current STM Version on pbw is 1.7.2 (unless you're running it manual). Just make a separate install into different folder, Atrocities have already described how to do it.
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  #2685  
Old June 2nd, 2004, 05:49 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by ChrisVon:
Oops, I posted this as a new topic in the Main SE4 forums, so I'll post here as well, as it was intended for this group.

I'm not new to SE nor the Star Trek Mod, but certain aspects of the game I have not experimented with, or "discovered". One in particular, deals with supply ships....

Is there any way to design and build a supply ship, that can resupply another ship that is, for example, inside a nebula with it's supplies running low? If so, how do I go about this? I have designed a supply ship, with the required cargo spaces, but don't know how to load, then unload the supplies to another ship.

I know about the ramscoops and having to be in a solar system to "scoop" up intersteller materials, but I wanted to know if it could be done with another ship.

Thanks, Chris
Design and build a ship with 4 ram scoops, and 2 bussard collectors. Add as many supply storage components to it as you can. Then send it to the ship in the nebula. FLEET them. They will then share supplies.

Currently there is no way to generatre supplies while in a nebula. I have discussed having a component that would use the gasses of a nebula to resupply a ship for Space Empires V.

We will have to wait until then.

The other option is to add a quantum reactor to your components list and use that. I do believe I took the QR as it was way to advantagous.
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  #2686  
Old June 2nd, 2004, 06:12 AM
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Default Re: STM "Final v1.7.5" Discussion

I was wondering if there are any new shipsets for the Vulcans?
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  #2687  
Old June 2nd, 2004, 09:56 AM
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Default Re: STM "Final v1.7.5" Discussion

I can't say what AT's plans are for a Vulcan shipset. However, I can say that there will be a new, optional Star Trek Mod race debuting this weekend. Stay tuned to this thread for further details...
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  #2688  
Old June 2nd, 2004, 11:00 PM
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Default Re: STM "Final v1.7.5" Discussion

Should be interesting to see.

I do not have any plans to make new Vulcan ships. However if you want to make some that would be great.

Also, as a side note, I have once again escaped the dark ages of Dial up and have broadband.
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  #2689  
Old June 3rd, 2004, 06:31 AM
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Default Re: STM "Final v1.7.5" Discussion

I have uploaded 1.7.4 full mod to the AST mod server.

The mod contains ALL Star Trek Mod files and Images. It weighs in at 21.5 megs. Enjoy.

NOTE: I have received a lot of emails over the Last few days asking if people need to update to keep playing on PBW. Please read the information on the download page. Until this Version, or the next Version by CK come out you should make a copy of your current STM folder and update that. This way you will have a copy of the old Version for use with any PBW games.

If any one does not understand this, please email me and I will clarify.
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  #2690  
Old June 3rd, 2004, 11:08 PM

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Default Re: STM "Final v1.7.5" Discussion

possible bug - playing Klingons, battle cruiser space yard ship will not build ,componet is there but icon will not light up and will not work. ship was built by AI, using 1.7.4 mod
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