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  #1  
Old April 3rd, 2022, 02:16 PM

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Default Re: RetLT Scenario issues

Scenario #333 Assault on Maleme airfield

1.NZ Static AA guns do not fire at aircraft.

2. German PAW 7.5s under computer control fire cluster munitions. This cannot be repeated as a human player.
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  #2  
Old April 3rd, 2022, 03:15 PM
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Default Re: RetLT Scenario issues

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Originally Posted by RetLT View Post
Scenario #333 Assault on Maleme airfield

1.NZ Static AA guns do not fire at aircraft.

2. German PAW 7.5s under computer control fire cluster munitions. This cannot be repeated as a human player.
1. is because they are not and never have been set up as AA capable and we don't use heavy AA guns anywhere in the game so this is a "naming issue" that will be corrected

2........ well THAT is weird. Will investigate. Are you seeing a "cluster" type multiple graphics but confined to one hex ?
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  #3  
Old April 3rd, 2022, 03:34 PM
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Default Re: RetLT Scenario issues

2) The 7.5cm recoilless has AP ammo, and is an indirect fire weapon. AP is cluster for indirect weapons. (looking at the German OOB, not the scenario)

The anti-tank ammo for the thing should be all HEAT - it already has 5 of that, so the AP should be added to either of the HEAT or HE values.
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Old April 3rd, 2022, 04:27 PM
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Default Re: RetLT Scenario issues

BINGO

I stared at the damn thing and saw everything but the AP ammo
AP ammo now gone and that unit repurchased in the scenario
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Old April 3rd, 2022, 06:23 PM

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Default Re: RetLT Scenario issues

Was this scenario specific or was it in the OOB? I think I may have seen it before.

The graphics were in multiple hexes like cluster ammo in MBT.
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Old April 3rd, 2022, 06:49 PM
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Default Re: RetLT Scenario issues

Some 120 mortars I have seen doing that and it's a function of the way the code handles WH size and HEK but in that case, because it had AP and was an indirect fire class it would have been giving a "cluster " response

That little "gotcha" has been lurking for over a decade and a half
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Old April 6th, 2022, 11:10 PM

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Default Re: RetLT Scenario issues

Scenario #335 Push through Pogost

Russian "Riflemen" are Mech SMG squads

Unknown if this is an issue but the scenario is an advance/delay but there are mines and wire present. I thought that was only for assault/defend.
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Old April 7th, 2022, 07:44 AM
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Default Re: RetLT Scenario issues

Quote:
Originally Posted by RetLT View Post
Scenario #335 Push through Pogost

Russian "Riflemen" are Mech SMG squads

Unknown if this is an issue but the scenario is an advance/delay but there are mines and wire present. I thought that was only for assault/defend.

Scenario designer's choice. My guess is he wanted wire and mines but not dug in troops in this scenario

It would have been purchased as an assault/defend and then changed to an advance.
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Old April 16th, 2022, 02:36 PM

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Default Re: RetLT Scenario issues

Scenario #340 Reign of Chaos

German bicycle unit BL 1 plays truck sounds when it moves. All the other bicycles play the correct sound.
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Old April 22nd, 2022, 07:48 PM

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Default Re: RetLT Scenario issues

Scenario #343 Bagration begins

There should be an ammo dump at 5,47. Every other pair of Nebelwerfers has one.
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