|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
|
April 3rd, 2022, 02:16 PM
|
Major
|
|
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
|
|
Re: RetLT Scenario issues
Scenario #333 Assault on Maleme airfield
1.NZ Static AA guns do not fire at aircraft.
2. German PAW 7.5s under computer control fire cluster munitions. This cannot be repeated as a human player.
|
April 3rd, 2022, 03:15 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,488
Thanks: 3,957
Thanked 5,690 Times in 2,810 Posts
|
|
Re: RetLT Scenario issues
Quote:
Originally Posted by RetLT
Scenario #333 Assault on Maleme airfield
1.NZ Static AA guns do not fire at aircraft.
2. German PAW 7.5s under computer control fire cluster munitions. This cannot be repeated as a human player.
|
1. is because they are not and never have been set up as AA capable and we don't use heavy AA guns anywhere in the game so this is a "naming issue" that will be corrected
2........ well THAT is weird. Will investigate. Are you seeing a "cluster" type multiple graphics but confined to one hex ?
Last edited by DRG; April 3rd, 2022 at 03:31 PM..
|
The Following User Says Thank You to DRG For This Useful Post:
|
|
April 3rd, 2022, 03:34 PM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
|
|
Re: RetLT Scenario issues
2) The 7.5cm recoilless has AP ammo, and is an indirect fire weapon. AP is cluster for indirect weapons. (looking at the German OOB, not the scenario)
The anti-tank ammo for the thing should be all HEAT - it already has 5 of that, so the AP should be added to either of the HEAT or HE values.
|
April 3rd, 2022, 04:27 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,488
Thanks: 3,957
Thanked 5,690 Times in 2,810 Posts
|
|
Re: RetLT Scenario issues
BINGO
I stared at the damn thing and saw everything but the AP ammo
AP ammo now gone and that unit repurchased in the scenario
|
The Following User Says Thank You to DRG For This Useful Post:
|
|
April 3rd, 2022, 06:23 PM
|
Major
|
|
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
|
|
Re: RetLT Scenario issues
Was this scenario specific or was it in the OOB? I think I may have seen it before.
The graphics were in multiple hexes like cluster ammo in MBT.
|
April 3rd, 2022, 06:49 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,488
Thanks: 3,957
Thanked 5,690 Times in 2,810 Posts
|
|
Re: RetLT Scenario issues
Some 120 mortars I have seen doing that and it's a function of the way the code handles WH size and HEK but in that case, because it had AP and was an indirect fire class it would have been giving a "cluster " response
That little "gotcha" has been lurking for over a decade and a half
|
April 6th, 2022, 11:10 PM
|
Major
|
|
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
|
|
Re: RetLT Scenario issues
Scenario #335 Push through Pogost
Russian "Riflemen" are Mech SMG squads
Unknown if this is an issue but the scenario is an advance/delay but there are mines and wire present. I thought that was only for assault/defend.
|
April 7th, 2022, 07:44 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,488
Thanks: 3,957
Thanked 5,690 Times in 2,810 Posts
|
|
Re: RetLT Scenario issues
Quote:
Originally Posted by RetLT
Scenario #335 Push through Pogost
Russian "Riflemen" are Mech SMG squads
Unknown if this is an issue but the scenario is an advance/delay but there are mines and wire present. I thought that was only for assault/defend.
|
Scenario designer's choice. My guess is he wanted wire and mines but not dug in troops in this scenario
It would have been purchased as an assault/defend and then changed to an advance.
|
The Following User Says Thank You to DRG For This Useful Post:
|
|
April 16th, 2022, 02:36 PM
|
Major
|
|
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
|
|
Re: RetLT Scenario issues
Scenario #340 Reign of Chaos
German bicycle unit BL 1 plays truck sounds when it moves. All the other bicycles play the correct sound.
|
The Following User Says Thank You to RetLT For This Useful Post:
|
|
April 22nd, 2022, 07:48 PM
|
Major
|
|
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
|
|
Re: RetLT Scenario issues
Scenario #343 Bagration begins
There should be an ammo dump at 5,47. Every other pair of Nebelwerfers has one.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|