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  #261  
Old April 1st, 2005, 05:20 PM
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Default Re: SEV Betatest...

The new website is nice, but on my 1680x1050 widescreen display, the top graphic ("Malfador Machinations") wraps around.
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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  #262  
Old April 1st, 2005, 05:21 PM

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Default Re: SEV Betatest...

More news!

Quote:

4/01/05 - SE5 Beta Test Lottery
We're picking them right this very minute. The list of beta testers will be posted just a little later today...

04/01/05 - SE5 Screenshots
And what goes better with a new website than SE5 screenshots! Check them out in the SE5 Gallery.

04/01/05 - New Web Site
A new web site? Oh Yes! Many thanks to David Gervais for his work on the new website. Hopefully it will help everyone find what they're looking for!
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Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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  #263  
Old April 1st, 2005, 05:23 PM
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Default Re: SEV Betatest...

i like how the 3d asteroids in the system screen reflect the light from the sun on one side, and not on the other. actual lighting. nice.

I also like the link to Shrapnel Games on the main page. It may just be because there are unsold copies of SE4, SF, and DO, but I like to think its because the relationship is still amaciable and everyone is friends.

Who thinks Strategy First will be releasing news about SE5 on Monday, now that the new web page is online?
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  #264  
Old April 1st, 2005, 05:35 PM
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Default Re: SEV Betatest...

Instar - try it on 800x600 (my work computer) what a pain...too may arrows
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  #265  
Old April 1st, 2005, 05:40 PM

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Default Re: SEV Betatest...

No offense too the site maker, but I dont like it
Especially with it being in html frames (which is a big no-no in the webdesign world these days)
You should of at least made the site in php using php includes for the things that appear on each page, which is extremely easy to do as you could still use html coding
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  #266  
Old April 1st, 2005, 05:40 PM

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Default Re: SEV Betatest...

Oh, but I love the screenshots, better than I imagined
Oh one thing, I thought research was being altered? It looks like it hasnt changed

And that 3d combat looks quite sneazy (sp?)
Us modders are going to have alot of fun with this game I imagine
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  #267  
Old April 1st, 2005, 05:49 PM
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Default Re: SEV Betatest...

Dead,
snazzy is the word you want
The graphics are quite good looking, in my opinion. If you look close at the ship to ship combat one, you can see some nice particle effects...
I wonder if the game will have AA and AF... (if not, just enable them with the driver util...)
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
Reply With Quote
  #268  
Old April 1st, 2005, 05:54 PM

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Default Re: SEV Betatest...

Actually Deadzone, research has changed back to an SEIII system. You can assign percentages of your research points to any number of projects you want. It's not an all-points-in-one-project or divided-evenly-so-you-waste-points system like SEIV. If it's like SEIII, the research points will wrap-around in a way, so any excess points you spend getting a certain level will go towards the next level in that field of research.
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Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".

Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.

Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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  #269  
Old April 1st, 2005, 05:57 PM

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Default Re: SEV Betatest...

Outstanding, cant wait
Does anyone know if it will have inf levels on some projects (I know it was suggested)
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  #270  
Old April 1st, 2005, 06:02 PM
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Default Re: SEV Betatest...

Quote:
DeadZoneMDx said:
Outstanding, cant wait
Does anyone know if it will have inf levels on some projects (I know it was suggested)
All of it is inf levels if I am not mistaken. This research tree truly never ends.

Edit: But keep in mind the further you go the less you will get each level.
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The dreaded derelict dwelling two ton devil bunny!
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