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  #261  
Old February 26th, 2022, 12:29 PM
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Default Re: RetLT Scenario issues

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Originally Posted by RetLT View Post
Quote:
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Do you recall if it was like that before?
I am not sure. The Russian tanks never made it that far.
I checked the copy of that scenario in the virgin copy of the game I use to test update extractions and the dragon's teeth ( and mines ) show on the map but are not reported. In a quick test running infantry through the mines they did not trigger them so neither the DT's or Mines were active in the scenario you tested the first time

They are in revised copy I posted above
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  #262  
Old March 3rd, 2022, 08:00 PM

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Default Re: RetLT Scenario issues

Scenario #318 Cut the Baloney

German Wespes have odd pre-plotted targets.
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  #263  
Old March 29th, 2022, 10:33 PM

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Default Re: RetLT Scenario issues

Scenario #329 Operation Cauldron

British units D0 and E0 play rifle sounds for their Stens. Other squads play correct sounds.
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  #264  
Old April 3rd, 2022, 02:16 PM

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Default Re: RetLT Scenario issues

Scenario #333 Assault on Maleme airfield

1.NZ Static AA guns do not fire at aircraft.

2. German PAW 7.5s under computer control fire cluster munitions. This cannot be repeated as a human player.
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  #265  
Old April 3rd, 2022, 03:15 PM
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Default Re: RetLT Scenario issues

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Scenario #333 Assault on Maleme airfield

1.NZ Static AA guns do not fire at aircraft.

2. German PAW 7.5s under computer control fire cluster munitions. This cannot be repeated as a human player.
1. is because they are not and never have been set up as AA capable and we don't use heavy AA guns anywhere in the game so this is a "naming issue" that will be corrected

2........ well THAT is weird. Will investigate. Are you seeing a "cluster" type multiple graphics but confined to one hex ?
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Last edited by DRG; April 3rd, 2022 at 03:31 PM..
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  #266  
Old April 3rd, 2022, 03:34 PM
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Default Re: RetLT Scenario issues

2) The 7.5cm recoilless has AP ammo, and is an indirect fire weapon. AP is cluster for indirect weapons. (looking at the German OOB, not the scenario)

The anti-tank ammo for the thing should be all HEAT - it already has 5 of that, so the AP should be added to either of the HEAT or HE values.
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  #267  
Old April 3rd, 2022, 04:27 PM
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Default Re: RetLT Scenario issues

BINGO

I stared at the damn thing and saw everything but the AP ammo
AP ammo now gone and that unit repurchased in the scenario
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  #268  
Old April 3rd, 2022, 06:23 PM

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Default Re: RetLT Scenario issues

Was this scenario specific or was it in the OOB? I think I may have seen it before.

The graphics were in multiple hexes like cluster ammo in MBT.
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  #269  
Old April 3rd, 2022, 06:49 PM
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Default Re: RetLT Scenario issues

Some 120 mortars I have seen doing that and it's a function of the way the code handles WH size and HEK but in that case, because it had AP and was an indirect fire class it would have been giving a "cluster " response

That little "gotcha" has been lurking for over a decade and a half
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  #270  
Old April 6th, 2022, 11:10 PM

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Default Re: RetLT Scenario issues

Scenario #335 Push through Pogost

Russian "Riflemen" are Mech SMG squads

Unknown if this is an issue but the scenario is an advance/delay but there are mines and wire present. I thought that was only for assault/defend.
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