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  #261  
Old November 4th, 2006, 12:51 AM

Raapys Raapys is offline
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Default Re: Balance Mod Discussion

Doesn't the engines work sort of strange? With only a 'bonus movement' difference on the higher tech engines you really just need one of them on each ship and can fill in the rest with Ion engines, which also have more supply capacity.
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  #262  
Old November 4th, 2006, 01:23 AM
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Captain Kwok Captain Kwok is offline
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Default Re: Balance Mod Discussion

That's an SE:V bug though. If it doesn't get fixed soon than I'll probably fudge around with movement amounts as a workaround. However, play "fair" for now and use all of the engines as if the bonus movement would only apply if you had all the same engines.
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  #263  
Old November 4th, 2006, 01:39 AM
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Default Re: Balance Mod Discussion

Can you not just add a bonus move ability of zero points to fix this?

That was the answer in SE4 too, IIRC.
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  #264  
Old November 4th, 2006, 01:54 AM
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Default Re: Balance Mod Discussion

Yeah, that will work fine.
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  #265  
Old November 4th, 2006, 12:36 PM
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Default Re: Balance Mod Update

I've posted v0.94 of the Balance Mod for download here:
http://www.captainkwok.net/balancemod.php
Code:

Version 0.94 (04 November 2006)
-------------------------------

1. Changed - Increased structure for Emissive Armor
2. Fixed - Engine movement bonuses will now only apply when all engines are of the same type
3. Fixed - Error in AI research scripts
4. Changed - Made some changes to AI Empires racial traits and weapon choices
5. Updated - AI Scripts



It turns out the AI not researching its own weapon techs was a mistake on my part but it's been corrected so no more wasted research points.

The upcoming v0.95 will be a more significant update and will be released shortly after the next SE:V patch is out next week.
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  #266  
Old November 4th, 2006, 12:40 PM

aegisx aegisx is offline
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Default Re: Balance Mod Update

Kwo, I sent you a PM.
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  #267  
Old November 4th, 2006, 12:47 PM
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Default Re: Balance Mod Update

Quote:
aegisx said:
Kwok, I sent you a PM.
And I sent you an e-mail.
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  #268  
Old November 4th, 2006, 01:06 PM

Raapys Raapys is offline
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Default Re: Balance Mod Update

Nice fixes with 0.94. Can't wait for the game patch and next Balance mod update, it's gonna be a blast!
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  #269  
Old November 4th, 2006, 03:25 PM
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Default Re: Balance Mod Update

The A.I is doing nothing(dead)with this update?
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  #270  
Old November 4th, 2006, 04:34 PM

aegisx aegisx is offline
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Default Re: Balance Mod Update

I checked, the AI is indeed doing nothing.
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