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October 6th, 2007, 07:11 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Placeholder for new Megagame - Evermore
You are correct! Neither did I.
I took the game down for now. Let me check the map file (not that I know what might be wrong).
We might have to wait for Dr. P to take a look see.
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October 6th, 2007, 07:11 PM
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Sergeant
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Join Date: Oct 2004
Location: meredith, nh
Posts: 331
Thanks: 0
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Re: Placeholder for new Megagame - Evermore
Same here, no bonus detected.
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October 6th, 2007, 07:12 PM
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Sergeant
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Join Date: Sep 2006
Location: The Hidden Grove
Posts: 377
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Re: Placeholder for new Megagame - Evermore
ditto
__________________
Learn about Lizard Chariots and Serpent Dancers in the Guide to EA C'tis
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October 6th, 2007, 07:17 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Placeholder for new Megagame - Evermore
Think I figured out the problem... looks like a simple syntax error (pop instead of population). Game should be back up in little bit.
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October 6th, 2007, 07:18 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Placeholder for new Megagame - Evermore
Let me check what happened.
Okay, my bad.
#pop should be #population .
Terribly sorry!
I'm resending the map file to Velusion. I now know where Marverni starts , for which I also apologize.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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October 6th, 2007, 07:34 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Placeholder for new Megagame - Evermore
No problem, accidents happens...just glad we get this thing going.
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October 6th, 2007, 07:40 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Placeholder for new Megagame - Evermore
I fixed it DrP
We are all good to go now I think.
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October 6th, 2007, 07:46 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Placeholder for new Megagame - Evermore
It now asks me to install the mod BG.dm (it didn't before)
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October 6th, 2007, 07:47 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Placeholder for new Megagame - Evermore
Grrr... Let em look at it again
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October 6th, 2007, 08:05 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Placeholder for new Megagame - Evermore
Ok.. resolved that problem.
Third time is the charm eh?
BTW if you had already downloaded your first turn before this final fix - make sure and go into your savedgames/evermore folder and delete everything out before you connect again. Otherwise you won't download the new improved rehosted turn.
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