|
|
|
|
|
March 25th, 2012, 02:38 PM
|
|
Corporal
|
|
Join Date: Dec 2006
Posts: 131
Thanks: 17
Thanked 7 Times in 3 Posts
|
|
Re: Conceptual Balance Mod v1.92
I was able to cast "Awaken Kelp Ancient" from a land province to a land province (the spell description says it can only be cast from a land province to a water province). The next turn I got the message that the Kelp Ancient has drowned. Is this a bug or WAD?
__________________
IMHO VQ OP. BTW SoAP WAD? FWIW. HTH. AFAIK YMMV. OMG WTF BBQ!
Do you like surfing game forums but wish people would stop using obscure abbreviations and gaming acronyms?
Then my Firefox/Chrome extension ABBREX is for you!
It automatically adds hover tooltips to abbreviations displaying their meanings on any web page you visit!
Check it out at: http://abbrex.com
Read about it in my post here
|
March 25th, 2012, 02:44 PM
|
|
Colonel
|
|
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
|
|
Re: Conceptual Balance Mod v1.92
I would assume WAD. As the spell clearly states that it doesn't work on land.
|
March 25th, 2012, 02:53 PM
|
Sergeant
|
|
Join Date: Sep 2010
Location: Sydney Australia
Posts: 251
Thanks: 6
Thanked 15 Times in 9 Posts
|
|
Re: Conceptual Balance Mod v1.92
Quote:
Originally Posted by Soyweiser
Nightfall,
yeah, every nation has access to the paths for the hammer of the forge lords. And getting 50%/25% reduction on two items each turn isn't that great. (Sure it helps getting the artifacts).
There is already a wishable only hammer:
http://dom3.servegame.com/wiki/Hammer_of_the_Cyclops
|
I know that already, and the Hammer of the Forge Lords is worth 20-30 gems a turn.
The dwarven hammer is worth another 10-15.
30-45 bonus gems a turn is HUGE when the only other way to generate gems is globals.
|
March 25th, 2012, 03:13 PM
|
Corporal
|
|
Join Date: Dec 2011
Posts: 156
Thanks: 2
Thanked 6 Times in 6 Posts
|
|
Re: Conceptual Balance Mod v1.92
Quote:
Originally Posted by Nightfall
I know that already, and the Hammer of the Forge Lords is worth 20-30 gems a turn.
The dwarven hammer is worth another 10-15.
30-45 bonus gems a turn is HUGE when the only other way to generate gems is globals.
|
What in the world are you forging? 2 Rings of Wizardry every single turn? Or just every single artifact without any concern for whether or not you could actually use it as a part of your strategy? Once you have all the artifacts, what then? 2 Standards of the Damned a turn? That saves you 20 gems per turn from both artifacts combined, but it'll suck to be you when you run into someone fielding lifeless things.
|
March 25th, 2012, 03:49 PM
|
|
Corporal
|
|
Join Date: Dec 2006
Posts: 131
Thanks: 17
Thanked 7 Times in 3 Posts
|
|
Re: Conceptual Balance Mod v1.92
Quote:
Originally Posted by Soyweiser
I would assume WAD. As the spell clearly states that it doesn't work on land.
|
Yes, it does state that but usually the game prevents you from even casting the spell in most of those cases. That's why I wanted to double-check.
__________________
IMHO VQ OP. BTW SoAP WAD? FWIW. HTH. AFAIK YMMV. OMG WTF BBQ!
Do you like surfing game forums but wish people would stop using obscure abbreviations and gaming acronyms?
Then my Firefox/Chrome extension ABBREX is for you!
It automatically adds hover tooltips to abbreviations displaying their meanings on any web page you visit!
Check it out at: http://abbrex.com
Read about it in my post here
|
March 25th, 2012, 07:16 PM
|
|
Colonel
|
|
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
|
|
Re: Conceptual Balance Mod v1.92
iirc that isn't moddable.
|
April 5th, 2012, 11:05 PM
|
Captain
|
|
Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
|
|
Re: Conceptual Balance Mod v1.92
golden naga needs the swamp survival tag (and maybe also amphibious like other nagas)
|
April 6th, 2012, 09:19 AM
|
Sergeant
|
|
Join Date: Mar 2011
Posts: 210
Thanks: 29
Thanked 16 Times in 13 Posts
|
|
Re: Conceptual Balance Mod v1.92
Not a balance issue, but i'd like to see a special spell or two added to LA Ctis. "Keepers of the Tombs" have flavor text that they light banefires in braziers in the tombs, but none of the can cast banefire. So how about letting them use some banefire by giving Ctis a special version of firebolt (and/or fireball) that has some area decay? Call it "banefire bolt", make it f1d1, keep damage the same, but add AOE1 decay. That wouldnt be overpowered, would it? I think it would be cool and thematic, like the "Cursed Shards" spell given to Manchaka.
|
April 7th, 2012, 07:32 AM
|
Second Lieutenant
|
|
Join Date: Dec 2010
Posts: 517
Thanks: 17
Thanked 35 Times in 24 Posts
|
|
Re: Conceptual Balance Mod v1.92
Quote:
Originally Posted by Immaculate
golden naga needs the swamp survival tag (and maybe also amphibious like other nagas)
|
Wait, when is the golden naga even used? iirc it's an unused pretender chassis from dom2 and doesn't appear unless you wish for it.
|
April 7th, 2012, 08:24 AM
|
|
Sergeant
|
|
Join Date: Nov 2010
Posts: 388
Thanks: 17
Thanked 24 Times in 22 Posts
|
|
Re: Conceptual Balance Mod v1.92
Currently it serves as a hero for LA Patala. A fitting purpose as I'm not sure Patala even have any heroes in Vanilla.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|