I haven't checked the wishlist for a long time so my apologies if lots of my suggestions were made before already .
The UI is imo the only part where dominions really needs improvement . Here my current wishes
- Make it possible to select a group of 5 , 10 and 25 troops at once in the armysetup screen .
This will make the building of guard squads and other squads much easier .
Atm if you want to build 2 squads each 50 devils e.g. you have to select manually 50 devils ... .
- Scripts for recruiting which a player can do and change , like the build orders in civilization games for recruiting .
They are saved for every turn until the player changes them , he just selects then build 1 black sorcerer , 2 sages , 6 spiders , 20 archers each turn .
The unit highest in the buildorder is built first , then the 2nd highest etc. until no money is left or until left money reaches xxx , which the player can select .
This would reduce a lot of micromanagement as well because i myself build e.g. 1 arch theurg and 5 theurgs every turn in midgame when i have the money .
- Include waypoints for traveling and allow setting the end destination to everywhere , this way you can then e.g. easily bring your soul contract generated devils to the front or your scouts to the domed hoard province .
- Include lots of selectable automanagement functions .
Especially a customizeable tax manager , where you just select a simple condition , e.g. if unrest is >10 , reduce tax by that amount that without events in the next turn unrest = 0 again . If a player changes taxes in one province manually this overrides for this turn though the tax manager anyways ( the player would do that if he knows e.g. that there is a spy in this province instilling unrest ) .
Second i would wish for the following option : Autoassign hoard items to scouts/black servants by default , and the player can add other unit types that are considered hoarditem mules .
Do this by numbers too , example :
1. scouts
2. black servants
3. mage type a , e.g. theurgs
4. spectres
Then if you forge e.g. 10 clams , the game autoassigns the clams to free scouts etc. .
It just has to check a few conditions :
condition 1 : Free miscslot ?
If yes check condition 2 : is the unit already wearing a clam ?
If yes proceed with the next unit until a free unit is found .
Condition 3 : ( only for fetishes ) is the unit undead / demon ? If no proceed and find another unit for that item .
If you have e.g. only 5 scouts with free slots but forged 20 clams , then just give a msg. in the turn summary : Not enough horders found , 15 clams were not assigned by the hoarding automanager .
- Enable Montly forging and enable forging with a customizeable list , e.g. :
turn 1 : forge starshine skullcap
turn 2 : forge jade armour
turn 3 : forge blood thorn
turn 4 : research ( if you select research the unit just continues to research until you select something else for it )
- Change the summonspells this way , that they are customable . You have just to assign per unit costs , and then the player selects how many units he wants to summon .
Example : Devil , price 7 blood each .
The player can chose to summon e.g. 10 devils with his mage , then he has just to pay 70 blood .
Would reduce the micro also a lot because you wouldn't need to select dozens of mages in lategame for summoning .
- option to turn off random events + luckscale completely for competetive games , i.e. battlefield ladder games .
- An editor with good UI like the age of wonders or civilization editor , and make really everything( like themes , magic weapons etc. ) moddable and with a good UI .
- Make Modded Nations be addable as further nations , this way you wouldn't need to remove existing nations and if you are crazy enough could play a 40 nation game on a 800 province map .
General gameplay ideas :
- Make more individual scales for nations and make them editable also , like deathscale with abysia or income for Ctis Miasma .
My other idea would be that you have more choices for pretender design and pick special abilities ( skills , traits etc. ) from a construction kit . Basically like MoM but with many more options .
You can then e.g. also buy the skill great summoner for your pretender , and then you get x % discount on everything summoned out of the conjuration school .
Another trait could be e.g. kind god . This gives your troops + x morale and lessens your upkeep / recruiting costs by x % .
There are lots of possibilities .
So you could include about 50-100 different traits , some general available , some nation specific etc. .
- More province building options , some nation specific .
Better national creatures require stronger buildings .
Some buildings are capitol only .
The building speed for the buildings is no longer x turns , but xx resources , so in a high resource province a castle can e.g. be built within 1 turn while in a poor province you need 5 turns .
- Resources and admin :
I would prefer the following model :
1. Extra admin from a castle no longer leeches the resources out of a neighboring province .
2. Extra population gives also extra resources . Resources are to my understanding mainly work resources while raw materials are neglectable . 1000 men normally built at average 10 times more goods ( armours , swords etc. ) more then 100 men .
- National troops + supply :
They require a 3rd resource , manpower . But supply is completely removed .
1 population = 1 manpower .
A militia requires e.g. 3-5 manpower , while a knight requires 50 manpower and a giant or dragon 200 .
Manpower is abstract for the logistic organisation + workers that provide important goods for your army .
In an army normally 5 or 10 non combatatants are needed to supply 1 combatatant with the needed goods , especially ammo + fuel + repairing services .
This way the problem with starving AI would be solved , it would be more realistical and would make growth scale a bit more attractive as well .
- A new kind of upkeep for summoned creatures . This could be in gems or a new resource like divine mana is added .
This new resource is calculated out of e.g. :
(Sum of : Y x dominionstrength for all provinces) + a sum for all your magic gem income / blood income + a bonus by the might of your god ( impressive gods like a dragon get more ) + boni for impressive summons like Air queens , Arch devils
- Include a disband option .
- If you can't pay your upkeep for 5 turns nothing happens but after 5 turns of no upkeep as many units desert until you make a surplus again .
You can let the computer chose automatically or select the troops you wan't to disband manually .