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  #1  
Old September 27th, 2006, 01:23 PM

curtadams curtadams is offline
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Default Re: Silent Seas AAR

Warrior-Mages aren't really worth what you pay for them and they really aren't worth much at all unless you trick them out - basically they're 200 gp heavy cavalry who can get one or two decent combat enhancements for substantial fatigue. Or they're 200 gp low-end mages with good armor and high ENC. That said, I *love* them because it's so much fun figuring out how to turn each one into a decent thug!
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  #2  
Old September 27th, 2006, 02:25 PM
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Default Re: Silent Seas AAR

yes I feel kinda the same way - they're not really that good, but I like 'em
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  #3  
Old September 28th, 2006, 02:27 PM
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Default Re: Silent Seas AAR

Turn 74
Good News! Bogus and his cohorts died easily. Here's a shot of Bogus just before he fell to the combined blades of Devarama and Balastha.



Sadly my troops only managed to salvage one magic item from the battle: Bogus' Greenstone Armour. Still, this is a fine memento of this conflict.

Ananda's much vaunted ethereal crossbow is not so impressive: he only managed to kill one enemy before retreating! Vanheim counter-attacked and took one of my border provinces I wasn't really defending.

I summoned some Gandharvas this month, and will summon more this month, and then next month (hopefully) attack. I also summoned a great eagle, because why not?



I myself am traveling to the front to oversee the preparations.
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Old September 28th, 2006, 02:30 PM
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Default Re: Silent Seas AAR

Good going with Bogus.

Have you considered replacing the ethereal crossbow with something else?

Perhaps you could use the Great Eagles with those Siddha's or Devarama's (that's the name of them right? I already forgot the name of the blue skinned fellas ) as an airborne task force.
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Old September 28th, 2006, 02:32 PM
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Default Re: Silent Seas AAR

Quote:
Nerfix said:
Good going with Bogus.

Have you considered replacing the ethereal crossbow with something else?
any suggestions? I probably need to get him to cast Eagle Eyes on himself before firing - maybe that would help him hit something.
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Old September 28th, 2006, 02:33 PM
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Default Re: Silent Seas AAR

Here's a shot of Devarama's defence, with all factors added in:

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  #7  
Old September 28th, 2006, 02:34 PM
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Default Re: Silent Seas AAR

Can you make Vision's Foe or Piercer? Or maybe Bow of War if you can make it. Perhaps even Thunder Bow, IIRC it has high accuracy as well damage=strenght.

Using Eagle Eyes might be a good idea too, actually, it is a good idea.
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Old September 28th, 2006, 02:37 PM
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Default Re: Silent Seas AAR

I might try 'vision's foe' - I'll see what has the best prec. bonus.
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  #9  
Old September 29th, 2006, 11:01 AM
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Default Re: Silent Seas AAR

Turn 75
Vanheim attacked a couple of times, once casting a spell which made my Yavanas believe they were chained with magical bonds and couldn't move. But it was not enough to save win the battle for them. Below is a shot:



Ananda again ventured out for target practice, but again found the province he attacked deserted.

I am sending out two army groups this turn: one from the western fortress to take over the troll-held province, and then on to further conquests. This group is led by Devarama, along with two Yakshas and two Yakshinis. They have 100 Yavanas/Guhyakas and some Bandar.
The second group is composed in exactly the same way, but is led by Bishen the Siddha. This group is leaving from one of the southern fortresses and heading into Vanheim's territory. In the next month or two I should be able to send out two or three more such groups.
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  #10  
Old September 29th, 2006, 12:30 PM
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Default Re: Silent Seas AAR

That's the new False Fetters effect? It looks good. Let's hope all goes well with Vanheim.
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