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  #261  
Old October 6th, 2009, 12:51 PM
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Makinus Makinus is offline
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.

I´m still waiting for my account validation in the game forum.... No hurry, but thats the reason that i dind´t post anything there yet....
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  #262  
Old October 6th, 2009, 01:45 PM

melnorjr melnorjr is offline
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.

I validated you this morning and set you to the blessed ones group - and just double checked it - you should be able to post.
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  #263  
Old October 6th, 2009, 02:13 PM
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.

On start locations - I assume we are using the setup on the left in the parent? Do we get to know which color we are before specifying starts? If not:

I would like Ulm on the more remote (from our player neighbors) of the two rear starts,
and Pangaea on the less remote of the two rear starts.

I would like Niefelheim in the front start close to Ulm, and Hinnom in the front start close to Pangaea.
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  #264  
Old October 6th, 2009, 04:02 PM
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Septimius Severus Septimius Severus is offline
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.

Makinus, yes, your all set to go. Btw: We've got 1 more alternate slot still available on the Deva's powerhouse team.

Yep, DrP, from the few responses I got to the early voting on Option 1 or Option 2 starts, the majority seemed to favor the option 1 starts.

No, you will not have a choice of what color zone your in, I've asked Edi to handle the human team placements. He can place them without any bias (if need be I can also do it via a roll of the die).

Default placement is mentioned in the OP, the captain and intermediate players (the #1 and #2 players on each team's list), who are supposed to be the most experienced, go forward/center with the noobs rear/flank. This is due to the pressure on the center from all quarters and the powerful AI. I recommend you stick with it, but captains may alter this.

Captains may choose which two nations go forward and which two nations are rear/flank if not happy with default. The spacing between nations varies so you do not get to go into all of that. If you want a change from default PLEASE Do this via PM to me once we settle this swap business.

Thanks.
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  #265  
Old October 6th, 2009, 04:04 PM

pyg pyg is offline
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.

To give a pictorial example of what Dr. P. is talking about if we were the Blue starts we would want it to look like this.

Code:
    Neifelheim      Hinnom


Ulm                      Pangaea
Swapped across the vertical axis would be fine of course.
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  #266  
Old October 6th, 2009, 04:07 PM
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.

I know what he's talking about, however distances probably vary in the rear and front, though they should be pretty much the same. You may choose which two go foward, which two go rear. Nothing else. This needs to be done via PM by the captains ONCE we settle this swap business. Please listen to my instructions this time.

Thanks.
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  #267  
Old October 6th, 2009, 07:12 PM
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.

I can't specify that the two cold nations go on the same side? I don't care that much which side it is, even...
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  #268  
Old October 6th, 2009, 11:19 PM

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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.

I tried to design a pretender and to do that i needed to download the BI mod right?

anyway, i put it in the mod folder (next to CBM) and when i went to try and load it, it wasn't available as one of the choices.

So:
1) will a pretender designed without it be 'cheating'?
2) why can't i see the mod?
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  #269  
Old October 7th, 2009, 12:21 AM
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.

Quote:
Originally Posted by DrPraetorious View Post
I can't specify that the two cold nations go on the same side? I don't care that much which side it is, even...
Yes, if you want to do that you can in a PM to me, once we settle this swap business, which the captains should be voting on via PM now!

In your PM list them in the order you'd like them to appear (use the 1,2,3,4 format (left front, right front, left rear, right rear) it will be applied to whatever axis you wind up on. That's kinda how I was planning to do it by default anyway, reading each teams list on the OP and working down. If your top two nations (vet and intermediate) or bottom two nations (noobs) on the OP are cold/hot they'll be next to each other by default in the front or back respectively anyway.
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Be harmonious, enrich the soldiers, and scorn all other men.
-Emperor Septimius Severus, to his sons shortly before his death, quoted in Dio Cassius (77.15.2).
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  #270  
Old October 7th, 2009, 12:46 AM
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Septimius Severus Septimius Severus is offline
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Assignment, God Design, AI Creation.

Quote:
Originally Posted by Immaculate View Post
I tried to design a pretender and to do that i needed to download the BI mod right?

anyway, i put it in the mod folder (next to CBM) and when i went to try and load it, it wasn't available as one of the choices.

So:
1) will a pretender designed without it be 'cheating'?
2) why can't i see the mod?
You should not be having any issues if you extract the .dm file and place it into your mods folder. Go to mod preferences and you should see it on the list of mods (I can see it on my system). Since the mod doesn't make any changes to pretenders that I know of, I doubt it matters whether you have the mod enabled when you create your pretender or not. You should check to make sure it is enabled though when/before you load up the first turn sent out.

Whether the game or server stores your mod preferences in the .2h file when you create a pretender or not, I don't recall. But I believe the server will use the mods I tell it to by default. So when you get that first turn file, it will warn you if you don't have BI enabled when you load the turn and shouldn't let you load the turn. Just to be on the safe side though, you might want to have it enabled before you create your pretender once you get it showing in the preferences that is.

Remember, not to set a password. Here's a link to the llamaserver FAQ for noobs and those of us who forget things from time to time:

http://forum.shrapnelgames.com/showthread.php?t=35160
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Be harmonious, enrich the soldiers, and scorn all other men.
-Emperor Septimius Severus, to his sons shortly before his death, quoted in Dio Cassius (77.15.2).

Last edited by Septimius Severus; October 7th, 2009 at 12:54 AM..
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