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  #261  
Old June 26th, 2010, 06:28 AM

Zeldor Zeldor is offline
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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

I can certainly say that Pan lost his chance to win the game long time ago. He was top1 some time ago and then he stopped and let me and Lanka run away in power. He could easily acquire Kailasa and Ermor lands, maybe even Vanheim. He'd be in the race now still, maybe even the strongest conteder, with me and Lanka bleeding each other out heavily. Instead we've got big Vanheim which was pretty much dead in the beginning. And he still managed to kill Ermor and Kailasa, with Pan just looking and sitting.

I was quite lucky with magic sites, which helped me with diversity etc. Otherwise Abysia is so much weaker than Lanka... And I still think Lanka made strategic mistake of attacking Sauro at that moment. I think he had real chances of getting Sauro to help with me, if it came to that [and if I was really ahead]. Or maybe Dimaz just underestimated my ability to help Sauro, as we had no real border.
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  #262  
Old June 26th, 2010, 06:48 AM
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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

Okay, I think the outcome of the game isn't in serious doubt unless things change very suddenly.

I'm inclined to give it a couple of turns to see if any big changes do occur.
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  #263  
Old June 26th, 2010, 07:03 AM

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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

Zeldor, I didn't take into account several things that should significantly change Lanka playstyle compared to vanilla. In particular, I lost too many thugs which are not so strong with Shishis and bells all over the place. In fact, the better strategy was to cut all that CT raiding and just spam SD like crazy with those Raksharajas, they are really cool when massed (in fact, in my tests it's the only thing that kills ELs, you somehow didn't give them LR items, so they kill them really fast.) And all the rest was the consequences of loosing too many thugs/items in the beginning, since I never was able to create some critical mass of them to finally deal with Sau. I was also lucky with sites, in fact I still have 40 blood and 20 alt sites, but that doesn't change a thing now.
And the conquering of water was the key to your success I think. Missed that part too.
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  #264  
Old June 26th, 2010, 08:06 AM

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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

Yeah, I suspected that you may have big blood discount site. I did some calculations on your blood eco, etc and it was really suspicious to summon all B stuff in a fort there. But I had no way to destroy that summoning center. I have really cool stuff too
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  #265  
Old June 27th, 2010, 04:54 AM

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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

BTW, can I get 24h? I may be not able to access my dominions computer today.
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  #266  
Old June 27th, 2010, 09:50 AM

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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

Or maybe I can be earlier, so 6h more would be enough
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  #267  
Old June 27th, 2010, 10:57 AM

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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

24 is better.
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  #268  
Old June 27th, 2010, 02:14 PM
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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

24 shall be done.
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  #269  
Old June 28th, 2010, 05:38 PM

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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

Huh, Pan staled...
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  #270  
Old June 28th, 2010, 05:48 PM

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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

Please, let's just finish. I cannot go AI or just do nothing as it's against my rules, but there is really no point to continue.
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