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June 3rd, 2004, 11:14 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by mrscrogg:
possible bug - playing Klingons, battle cruiser space yard ship will not build ,componet is there but icon will not light up and will not work. ship was built by AI, using 1.7.4 mod
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Send me your save game file. atrocities@astmod.com
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 5th, 2004, 11:23 PM
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Lieutenant Colonel
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Re: STM "Final v1.7.5" Discussion
Monkeyboys and Ridgeheads beware... The Kzinti are coming for you.
Check out a new optional Minor Race for STM - The Kzinti Hegemony - at...
http://www.efrafasector.com/Kzinti.html
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June 5th, 2004, 11:33 PM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Lookin good. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 7th, 2004, 01:02 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
I am going to offically ask Geoschmo to update the PBW server to the latest Version of this mod.
From all the testing I have done if you choose to upgrade your 1.7.2 games to 1.7.4 there will be no significant adverse effects. Then again, until you we will not know for sure.
I need your help in promoting this request to PBW. Thank you.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 7th, 2004, 05:36 AM
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Captain
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Re: STM "Final v1.7.5" Discussion
Yeah...the big Cats...now...Kana is a happy man...
Kana
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June 7th, 2004, 10:36 AM
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Major
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Re: STM "Final v1.7.5" Discussion
So, umm, I guess CK update is RIP?
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June 7th, 2004, 11:50 AM
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National Security Advisor
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Location: Toronto, Canada
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by aiken:
So, umm, I guess CK update is RIP?
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That's a negative sir.
I did some testing on the weekend and was happy with some of the items I changed, so I need to fix that. Plus fix a lot of the other weapons I haven't even touched! 
[ June 07, 2004, 16:19: Message edited by: Captain Kwok ]
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June 8th, 2004, 02:02 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by mrscrogg:
possible bug - playing Klingons, battle cruiser space yard ship will not build ,componet is there but icon will not light up and will not work. ship was built by AI, using 1.7.4 mod
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Cloaked ships do not use components. If your ships are cloaked uncloak them and the component, construction yard, icon should appear.
And CK project is far from dead. He is taking his time to ensure that it is perfect. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 9th, 2004, 03:52 PM
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Lieutenant Colonel
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Re: STM "Final v1.7.5" Discussion
OK, I had to post this question somewhere, and this seemed like the best place. In the Star Trek Mod 2 game, there are only three players left: the Cardassians (me), the Dominion, and the Hirogen. The Hiro are the big bad guys and it is a very nasty three way war. It's a very good thing we don't have star destroyers in this game, or we'd all be dead by now. But, in a twisted way, its a lot of fun.
The most interesting thing that happened Last turn is I infected my own homeworld with a nasty metagenic plague after the Hirogen conquered it. I just wish I could make it specifically kill the Hiro troops occuppying the planet (on the other hand, it's their duty to Cardassia to die for the empire when their under enemy garrison).
This leads me to a question: when I liberate the planet, will my system wide medical facilities cure the plague there?
And, boy, it sure would be nice to have a "liberate" planet option for ship attack orders, wherein I could have my ships target the occuppying troops enough so that the population rises up and recovers the planet - and returns to me. Any ideas in this regard? Anyone have a sense of the possibility of such an option being implemented in SEV?
thanks,
Alarik
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June 10th, 2004, 08:08 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
One of my suggestions for SE V was the option for Liberate or Conquer when attacking a planet held by your enemy. This option is in BOTF and I thought it would be great to have in SE V. (TIEfor2nd)
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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