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June 10th, 2009, 01:38 AM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
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Re: Bug Thread: Discussion
Probably the Fallen Angel should have either the Pythium, Arcoscephales, or Ermor-type name according to how demons were often named in Christian demonology. Or retain Gath-type according to the same...
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June 10th, 2009, 04:30 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Bug Thread: Discussion
I don't know if this has already come up, but in the Deep one Descriptions for EA Atlantis, the following sentence needs correcting:
"Deep Ones have huge maws and a glowing antennae in their faces."
One of the underlined letters ought to be removed.
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June 20th, 2009, 08:50 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Bug Thread: Discussion
Quote:
Originally Posted by EricM
Hide Shield (armor 105) has an armor type of 5 (body), when it should be 4 (shield).
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This is still the case
Quote:
Originally Posted by Gregstrom
I don't know if this has already come up, but in the Deep one Descriptions for EA Atlantis, the following sentence needs correcting
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This should go into the in-game typos thread.
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June 20th, 2009, 09:04 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Bug Thread: Discussion
When a unit attacks with a short weapon and is repelled, but the unit passes the repel morale check and completes the attack, it takes one point of damage when attacking the unit that repelled it.
But there's no check to see if the weapon used to repel is capable of actually damaging the attacker. Case in point: Golems are immune to Sleep Vines, but they take damage from them if a Manikin uses them to repel a Golem's attack:
Harpy Manikin repells Golem (Fist repelled with Sleep Vines)
morale negated repell
attacker damaged by repell
hitloc Harpy Manikin strikes Golem wl4 diff1 -> 4
damage 1 on Golem, spec0x200000 ba4
The thought of some floppy dead vegetable sleep vine damaging a Golem as the Golem punches an undead Manikin doesn't make sense, especially because if the Manikin successfully whacks the Golem over the head with the vine, it does no damage at all.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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June 21st, 2009, 02:00 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Bug Thread: Discussion
Magic sites ignore the "cave" locmask, sites which don't have the "cave" bit present in their locmask can still get placed in a cave province. Turn files available on request.
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July 8th, 2009, 02:12 PM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 529
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Bug Thread: Discussion
After patching to version 3.23b I'm getting strange display problems such as:
Under changing resolutions many of the options are cut off and listed like this:
1792x
1
1920x
2048x
2304x
2400x
The "1" option corresponds to 1900x1200 that I use.
Under "Battle Graphics Detail" screen, Battle is listed as "Battl" (the "e" is missing) and "Too High" is listed as "Too H" (the "igh" is missing)
Also, when I select the unit orders of a unit to change its orders, the order menu often appears off center and sometimes on the very edge of the screen, hiding many of the menu options. I have the latest graphics drivers and tried resetting to default graphic settings and reinstalling without success.
These problems appear at all resolutions.
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July 8th, 2009, 03:01 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Bug Thread: Discussion
Known bug that will be resolved in the next patch. Use the command line switches to force resolution to what you need, that's the only way to work around it at the moment.
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July 8th, 2009, 04:20 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Bug Thread: Discussion
There seems to be a bug in mirror image [glamour] and phoenix pyre [maybe other AoE stuff] - it looks like mirror image grants total protection from phoenix pyre, even when it covers all mirror images, it doesn't go down, while it should [testes with 0% FR unit].
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July 8th, 2009, 05:55 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Bug Thread: Discussion
How did that make it through the obscenity filter!? Balls!
You're right though, looks Mirror Image has a chance to negate AoE damage, at least from Phoenix Pyre. I tested 10 Huskarls versus a Phoenix, and 2 of the Huskarls were hit in the explosion, but completely unaffected. FR doesn't protect against Phoenix Pyre by the way, because it's "explosion" damage or something supposedly. Maybe that's why it's not working properly with Mirror Image?
Code:
hitloc Huskarl strikes Phoenix wl4 diff-2 -> 4
hitunit 235 199 dmg3 spec2097153 ba4
damage 15 on Phoenix, spec0x200001 ba4
blastsqr: unr199 x17 y15 aoe50 dmg10 eff2 spc64 as10133 al9
affectvic vic199 hv11
affectvic vic235 hv11
hitunit 199 235 dmg10 spec64 ba-1
damage 11 on Huskarl, spec0x40 ba-1
Mirror Image negated 11 pnts of dmg
affectvic vic236 hv11
hitunit 199 236 dmg10 spec64 ba-1
damage 5 on Huskarl, spec0x40 ba-1
affectvic vic237 hv11
hitunit 199 237 dmg10 spec64 ba-1
damage 3 on Huskarl, spec0x40 ba-1
affectvic vic238 hv11
hitunit 199 238 dmg10 spec64 ba-1
damage 24 on Huskarl, spec0x40 ba-1
Tested with a bunch of Lughs (unit 1805, 100%FR and glamor):
Code:
damage 14 on Phoenix, spec0x40000080(missile) ba2
blastsqr: unr199 x21 y15 aoe50 dmg10 eff2 spc64 as10133 al9
affectvic vic199 hv33
affectvic vic304 hv33
hitunit 199 304 dmg10 spec64 ba-1
damage 13 on Long Handed, spec0x40 ba-1
affectvic vic317 hv33
hitunit 199 317 dmg10 spec64 ba-1
damage 1 on Long Handed, spec0x40 ba-1
Mirror Image negated 1 pnts of dmg
affectvic vic310 hv33
hitunit 199 310 dmg10 spec64 ba-1
damage 7 on Long Handed, spec0x40 ba-1
affectvic vic325 hv33
hitunit 199 325 dmg10 spec64 ba-1
damage 8 on Long Handed, spec0x40 ba-1
affectvic vic336 hv33
hitunit 199 336 dmg10 spec64 ba-1
damage 5 on Long Handed, spec0x40 ba-1
Mirror Image negated 5 pnts of dmg
affectvic vic313 hv33
hitunit 199 313 dmg10 spec64 ba-1
damage 1 on Long Handed, spec0x40 ba-1
Mirror Image negated 1 pnts of dmg
affectvic vic339 hv33
hitunit 199 339 dmg10 spec64 ba-1
damage 18 on Long Handed, spec0x40 ba-1
affectvic vic267 hv33
hitunit 199 267 dmg10 spec64 ba-1
damage 7 on Long Handed, spec0x40 ba-1
affectvic vic285 hv33
hitunit 199 285 dmg10 spec64 ba-1
damage 16 on Long Handed, spec0x40 ba-1
Mirror Image negated 16 pnts of dmg
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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July 8th, 2009, 10:10 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Bug Thread: Discussion
Huh. If it works on phoenix pyre it probably works on a bunch of things.
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