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  #2771  
Old September 2nd, 2009, 02:30 AM
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Default Re: Bug Thread: Discussion

Oh, right, silly me.
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  #2772  
Old September 2nd, 2009, 01:29 PM
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by Kirill View Post
Quote:
Originally Posted by Edi View Post
Limits are in the FAQ. Unlimited is not possible, so just don't include the freespawn nations (LA Ermor and R'lyeh).
where i can see that faq?
Sticky thread at the top of the forum.
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  #2773  
Old September 5th, 2009, 03:29 AM

zzcat zzcat is offline
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Default Re: Bug Thread: Discussion

Received a "unexplainable increase of income" message when playing as Patala in Zerba @ turn 15. All .trn & .2h files are availiable if needed.
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  #2774  
Old September 5th, 2009, 06:27 PM

Frozen Lama Frozen Lama is offline
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Default Re: Bug Thread: Discussion

In one of my games i have a bane lord equipped with a thunder bow. it also says he has a bane blade. not sure if its purley a text error or if he can actually attack with it, but the bow is a 2h weapon regardless. i can't remember how to take a screenshot, but if someone tells me, i could post one.
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  #2775  
Old September 5th, 2009, 08:00 PM
Squirrelloid Squirrelloid is offline
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by Frozen Lama View Post
In one of my games i have a bane lord equipped with a thunder bow. it also says he has a bane blade. not sure if its purley a text error or if he can actually attack with it, but the bow is a 2h weapon regardless. i can't remember how to take a screenshot, but if someone tells me, i could post one.
I think ranged weapons are supposed to be alternatives to melee weapons, not replacements? I mean, Shinuyama's Dai-bakemono archers have a 2H sword and a longbow, but obviously don't have four arms.
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  #2776  
Old September 6th, 2009, 03:07 AM
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Default Re: Bug Thread: Discussion

Ranged weapon 2H-items don't replace native weapons.
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  #2777  
Old September 6th, 2009, 04:26 AM
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Default Re: Bug Thread: Discussion

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Originally Posted by Edi View Post
Ranged weapon 2H-items don't replace native weapons.
They will however remove native shields, which is likely intended.
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  #2778  
Old September 8th, 2009, 04:40 PM

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Default Re: Bug Thread: Discussion

bloodsacrifice giving two temple checks per slave sacrificed, is this a bug or wai? manual says one check per slave, but manual isn't so accurate on dominion.
If it's a bug, it makes a rather large difference to the strength of a bloodsac push. If not, well, then that'd be good to know, as two checks/slave can mean an awful lot of checks, and it's a good detail to know.
Zlefin
PS this comes up cuz i've twice won blitzes as abysia with awake fountain of blood + dompush. the first time i think i won without anyone getting to attack me, they didn't realize until too late, and even mass preaching coudln't stop it. and the farther guys have aways to walk, and attacking aby ain't easy early game. second time the guy had 15 temples and lotsa preaching and still coudln't stop the tide of dom.
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  #2779  
Old September 9th, 2009, 01:52 AM
Squirrelloid Squirrelloid is offline
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Default Re: Bug Thread: Discussion

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Originally Posted by Squirrelloid View Post
Ok, so i think this goes here since its a typo in the unit name rather than a description.

Pretender Son of Fenrir misspelled as Son of Fenrer in unit name. (Description gets it right). Sadly, I don't have the unit ID and the game is not currently in front of me (noticed this last night).
while i'm remembering:

Monster Number 1229
Son of Fenrer should be Son of Fenrir. Unit description spells it right, but unit name is wrong.
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  #2780  
Old September 10th, 2009, 09:16 AM

Bananadine Bananadine is offline
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Default Re: Bug Thread: Discussion

These seem so basic that they've probably been brought up already, but it's pretty hard to search big forum threads soooo:

A non-stealthy commander can use the Black Heart to assassinate foes from inside a besieged fortress. I don't know whether this unbalances the game, but it certainly contradicts the description of that item, and it doesn't make much sense. How would somebody sneak up on an enemy commander, from the other side of a giant wall, without stealth?

A scout that's defending (rather than hiding) within a besieged fortress seemingly can't be given the order to hide.
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