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  #2771  
Old February 6th, 2003, 03:39 AM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by pathfinder:
First file is the zip for the two readme for the B5 MOD - Gold, second is the AI+Shipsets...
Pathfinder, are these the only two ZIPs needed to for the GoldMOD?

I was going to post these to the site.

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  #2772  
Old February 6th, 2003, 03:54 AM
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Default Re: Babylon 5 Mod

The original B5 mod was only 4 files cause that is how it would fit on the PBW server. The file uploads there can't be greater than 5 MB. On Shrapnel, they can go up to 30 MBs, so pathfinder has more flexibility.
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  #2773  
Old February 6th, 2003, 04:17 AM
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Default Re: Babylon 5 Mod

Rambie: Well, the readme files kind of (hopefully) explain what files are included. basically all these are, are the files needed to Convert 1.49 to Gold. In other words, I would setup a B5 MOD folder in SEIV Gold folder using what is available on your site then d/l & extract the 2d zip with the conVersion files and shipsets to overlay what you have in your site.

Unfortunately, I am not familiar enough with the winzip to make self-extracting files *shrug*.
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  #2774  
Old February 6th, 2003, 08:42 PM

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Default Re: Babylon 5 Mod

I thryed the B5 Gold mod and it looks good except that I haved to correct 2 AI Files and dont know why all the Minor AIs every round brings an error but the lines SEIV misses are in the files.
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  #2775  
Old February 7th, 2003, 12:44 AM
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Default Re: Babylon 5 Mod

Swartzbart: where did you put the minor races (what folder)? and what are you considering minor?
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  #2776  
Old February 7th, 2003, 01:55 AM
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Default Re: Babylon 5 Mod

Minor races are Neutrals.
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  #2777  
Old February 7th, 2003, 02:06 AM
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Default Re: Babylon 5 Mod

Understood IF: My question basically is did he make a separate B5 MOD folder with the required sub-folders???
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  #2778  
Old February 7th, 2003, 09:21 AM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by pathfinder:
Rambie: Well, the readme files kind of (hopefully) explain what files are included... then d/l & extract the zip with the conVersion files and shipsets...

Unfortunately, I am not familiar enough with the winzip to make self-extracting files *shrug*.
Ok, good. I'll work on getting it posted this weekend.

Time for another dumb question: Did v.34 get released? Last I looked here it was still in development. This forum gets so many Posts it's easy to loose track of conversations.

Making self-extracting files (EXE files) with WinZIP requires a seperate utility, not the basic WinZIP. You CAN make ZIP files that store the directory info as well as the file though. I usually do that with the files I have for downloading.
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  #2779  
Old February 7th, 2003, 12:18 PM

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Default Re: Babylon 5 Mod

Ups think I found the error I maked ... have 2 orders for the Neutral Races in Pictures one named RaceNeutral the other RacesNeutral ... ups.
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  #2780  
Old February 7th, 2003, 01:16 PM
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Default Re: Babylon 5 Mod

Rambie: Well, yes and no. Val had planned to release .34 before going on holiday/vacation back in Novemeber but was waiting on an updated AI from me. I had a HDD problem at the time and it didn't get published. Not sure what Version(s) you'd call what I have done since then...

Swartzbart: Hehe, been known to happen

[ February 07, 2003, 11:39: Message edited by: pathfinder ]
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