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July 14th, 2007, 12:39 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: R\'lyeh needs \"the fungus things from Yuggoth\"
Kris, with all the new icons maybe you could consider something that Ive been wanting. The map filter for income I rarely turn on. But Id love to have one for resources. When Im getting pushed back by someone I tend to check all of the provinces for places that I can build a bunch of units while skipping ones that can only build a few that are not worth picking up with a commander.
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July 14th, 2007, 02:45 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: R\'lyeh needs \"the fungus things from Yuggoth\"
I just got hit by the scales bug, and then my scales started to come back, but I got ALL the bad ones first, 3 sloth, and 2 unlucky. Only 3 turns later is my growth and order starting to kick in. I wish this bug would be fixed x.x
Jazzepi
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July 14th, 2007, 04:23 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: R\'lyeh needs \"the fungus things from Yuggoth\"
Gandalf: you mean like the '4' filter. It already shows both res and income. It also shows how much res has been used in the provionce.
Otherwise I can't help you. Wait patiently for JK.
Jazzepi: I agree. Think of it as a bad event to feel better, like a feature and not a bug
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July 14th, 2007, 04:36 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
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Re: R\'lyeh needs \"the fungus things from Yuggoth\"
12th july
* Some additonal icons made.
* Some more animal names.
* Ko-Oni popytpe added.
* Fir Bolg popytpe added.
* Indep undead apes
Does this mean we might see undead bandar if we Raise Dead from a Bandar province? Sweet!
"Look. An undead monkey."
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July 14th, 2007, 08:17 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: R\'lyeh needs \"the fungus things from Yuggoth\"
All the monkey nations got the new "Summon Vetala" spell when Lanka was added, I think. Bandar Log has it for sure. So, you don't even have to wait for the new patch, to see undead monkeys. Hopefully any independent undead apes from Raise Dead won't be Vetalas (Possessed Corpses) though, they are nasty!
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July 14th, 2007, 08:18 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: R\'lyeh needs \"the fungus things from Yuggoth\"
Npoe. It means some provinces with undeads have pisachas instead of ghouls or soulless. Poptype is still the same as in other undead provinces - crap slingers.
And reanimation is based on tha casters nation, not on province.
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July 14th, 2007, 10:09 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: R\'lyeh needs \"the fungus things from Yuggoth\"
Quote:
Kristoffer O said:
Npoe. It means some provinces with undeads have pisachas instead of ghouls or soulless. Poptype is still the same as in other undead provinces - crap slingers.
And reanimation is based on tha casters nation, not on province.
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If we could MOD a list of our own poptypes without changing existing units the games would become more unique. Another idea is making the change of poptypes available with a map edit command.
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July 15th, 2007, 10:14 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: R\'lyeh needs \"the fungus things from Yuggoth\"
Yup. That's up to JK. I have no idea of how much programming it would take. But generally I believe he is more inclined to add mod functions than changes in the game.
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July 15th, 2007, 10:32 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Suggestion for a new icon
Regarding new icons, it would be a good thing to have an icon for communions which displays the boost to the magic levels, I think. For the masters and slaves, that you see how big their current boost to the magic levels due to the communions is.
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July 15th, 2007, 10:44 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Suggestion for a new icon
The slaves level is raised for the purpose of fatigue. Is it raised for casting their own spells? (Assuming the master is not casting this round. Or casts after this slave.) That could make communions even more powerful.
If not simply showing the boost to magic levels would be confusing. It would make sense for the master, but a slave icon would be better for the slaves.
I would assume slaves don't share fatigue from spells cast by other slaves?
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