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November 10th, 2004, 06:06 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
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Re: Fools Lament II - Newbies Welcome
Quote:
Yossar said:
Well, Machaka did manage to kill an ice devil and an arch devil with mind duel by a level 1 astral mage. That was pretty lucky. But I still have 9 and those 2 are coming back next turn so it's not a huge loss I guess.
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I had about three or so astral sages doing that I think.
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November 10th, 2004, 06:22 AM
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Sergeant
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Join Date: Feb 2004
Posts: 365
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Re: Fools Lament II - Newbies Welcome
Quote:
deccan said:
Quote:
Yossar said:
Well, Machaka did manage to kill an ice devil and an arch devil with mind duel by a level 1 astral mage. That was pretty lucky. But I still have 9 and those 2 are coming back next turn so it's not a huge loss I guess.
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I had about three or so astral sages doing that I think.
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Looks like 2. Didn't see that second one who died on the first turn. Still, it's pretty lucky that two Astral 1 mages won against a 3 and a 4.
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November 10th, 2004, 08:10 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
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Re: Fools Lament II - Newbies Welcome
Quote:
Yossar said:
Looks like 2. Didn't see that second one who died on the first turn. Still, it's pretty lucky that two Astral 1 mages won against a 3 and a 4.
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I'm not paying too much attention to the battles for obvious reasons. I wonder how many devils I blinded?
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November 10th, 2004, 11:25 AM
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First Lieutenant
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Join Date: May 2004
Posts: 654
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Re: Fools Lament II - Newbies Welcome
Solar Brilliance? Devils have pretty high MR so they tend not to be too affected by that.
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November 11th, 2004, 07:09 AM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 510
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Re: Fools Lament II - Newbies Welcome
Quote:
Yossar said:
Well, Machaka did manage to kill an ice devil and an arch devil with mind duel by a level 1 astral mage. That was pretty lucky. But I still have 9 and those 2 are coming back next turn so it's not a huge loss I guess.
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[Totally clueless]
...I have to ask this: How on earth did Mictlan end up with all the Arch Devils and Ice Devils? It should be nearly impossible to snag all the Ice Devils from under Jotunheim's greedy starting Skrattis and their blood site and Abysia should present a very decent competition for at least one or two Arch Devils even if most would go to Mictlan. I thought Jotunheim and Abysia were player-controlled?
[/totally clueless]
EDIT: Or perhaps I underestimated Mictlan's bonus blood site for mass summoning the high level uniques or perhaps Jotunheim's player didn't know to go after Ice Devils ASAP?
__________________
When I said Death before Dishonour, I meant alphabetically.
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November 11th, 2004, 09:07 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
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Re: Fools Lament II - Newbies Welcome
Abysia is not player controlled, and Jotunheim is apparently controlled by a newbie who didn't know to go after the Ice Devils.
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November 11th, 2004, 05:28 PM
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Corporal
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Join Date: Aug 2004
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Re: Fools Lament II - Newbies Welcome
Someone can tell me how mind duel works? I tried it and my mage just went feeble minded..
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November 11th, 2004, 06:08 PM
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First Lieutenant
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Join Date: May 2004
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Re: Fools Lament II - Newbies Welcome
Mind duel or mind hunt?
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November 12th, 2004, 05:08 PM
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Corporal
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Join Date: Aug 2004
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Re: Fools Lament II - Newbies Welcome
Mind hunt would be a start... I would like to understand both...
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November 12th, 2004, 05:32 PM
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First Lieutenant
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Join Date: May 2004
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Re: Fools Lament II - Newbies Welcome
Mind Hunt: You cast it on a distant province, your mage casts mind burn or soul slay on a randomly selected, non-hidden commander. Spell is resisted as normal (i.e. base + penetration + d6oe vs target MR).
If there is an astral mage in the target province, then I think it is nearly guaranteed your mind hunting mage will be feebleminded... i.e. the astral mage detects your mind hunting mage's silver cord and severs it, resulting in feeblemind.
Mage Duel: Or Mind Duel? I forget. Basically you can cast this on the battlefield, a random astral mage on the other side is targetted, you do a contest of astral skill and the loser dies, both mages die in event of a tie (basically both sides roll d6 + astral).
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