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  #271  
Old November 6th, 2004, 04:45 PM
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Default Re: The Star Trek Mod - Final Update

Use the Force of IDDQD, AT
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  #272  
Old November 6th, 2004, 08:22 PM
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Default Re: The Star Trek Mod - Final Update

If I was a Federation citizen under Atrocities' leadership - I'd be starting to question his abilities.
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  #273  
Old November 7th, 2004, 02:53 AM
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Default Re: The Star Trek Mod - Final Update

Quote:
Captain Kwok said:
If I was a Federation citizen under Atrocities' leadership - I'd be starting to question his abilities.
They did, and those who did are no more.
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  #274  
Old November 7th, 2004, 02:58 AM
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Default Re: The Star Trek Mod - Final Update

Quote:
Atrocities said:
Quote:
Captain Kwok said:
If I was a Federation citizen under Atrocities' leadership - I'd be starting to question his abilities.
They did, and those who did are no more.
Forget about questioning Atrocities' leadership...its time to learn Klingon!
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  #275  
Old November 7th, 2004, 01:39 PM
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Default Re: The Star Trek Mod - Final Update

HAve the Beta installed, Splash still states 175, no Warp Nacel, EBM Marker, Missle Weapon Marker, Planet Weapon Marker in build window, I D/L Comp Pac #23b&c, Planet Pac 11, Facility Pac 15 is there one I missed????

(Edit), No General race Facilitys
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  #276  
Old November 7th, 2004, 03:10 PM
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Default Re: The Star Trek Mod - Final Update

DL and install the full stm 1.8.4 beta first (big 20 meg file), then DL and install the latest stm patch (1.8.8). That should be sufficient.

edit: which race are you playing?
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  #277  
Old November 7th, 2004, 03:18 PM
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Default Re: The Star Trek Mod - Final Update

Did, 1.88 Server off line, get can not find...will try again
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  #278  
Old November 7th, 2004, 06:43 PM
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Default Re: The Star Trek Mod - Final Update

OK, Got it now, still no Markers (what ever they are for?) messed up existing ship designs Oh well I was not into it to far, I am running DS-9 race
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  #279  
Old November 7th, 2004, 06:57 PM
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Default Re: The Star Trek Mod - Final Update

I noticed that markers are messed up in design window if "Show latest" is on. Also they're invisible then you switch to Weapons grop (instead of All).
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  #280  
Old November 8th, 2004, 02:25 PM
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Default Re: The Star Trek Mod - Final Update

ok, i HAVE THE 1.8.8 INSTALLED, vULCANS ARE BUILDING SHIPS W/O WARP DRIVES= "0" movement also w/AI on Error in advance energy weapons?
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