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  #271  
Old June 20th, 2007, 02:31 PM
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Default Re: Tempest - Early Era, Random Nations (Signup)

Anybody on the fence should realize he's pretty close to the point of being unstoppable. The nation of Mictlan seconds Ulm's offer.
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  #272  
Old June 24th, 2007, 05:13 PM
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Hate to do this after just agreeing to help Ulm, but looks like I'm gonna have to bow out. At this point virtually all my SCs have been slain (I've got one left hiding in a castle behind all my researchers too scared to stick his nose out the front gate...), my last few gambits failed and I no longer have any credible way to even slow Helheim's crushing advance led by all the elemental royalty decked out in all the best artifacts. Well, that's not true, the lucky ones get to fight those 26 defense helherdling raiders or golem death squads.

Good luck guys, I think Micah may have already won.
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  #273  
Old June 24th, 2007, 05:30 PM
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Default Re: Tempest - Early Era, Random Nations (Signup)

If Mictlan bows out I'm probably going to as well. I planned very poorly for the late game (in my defense this was one of my first really late games) and I can't stand up to Helheim in any real form or fashion. If I thought I might have a good chance I would stick it out, but with turns taking upwards of 2 hours I'd rather concede this one and start up another.

Looking back on it now I'm sort of pissed at myself for my lack of foresight, but I learned a lot which I can hopefully put to good use in the future.
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  #274  
Old June 24th, 2007, 07:29 PM
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Sounds like congratulations to Micah are probably in order then, unless anybody else thinks they can make a run for it. GG all, it was definitely fun!
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  #275  
Old June 24th, 2007, 09:25 PM

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Default Re: Tempest - Early Era, Random Nations (Signup)

Great news, those turns took SOOOO long.

Oh, Baalz, what happened to Pazuzu? I didn't think I killed him with those ghost riders, but I saw that the sceptre of corruption showed up to be forged, and last I saw he had it. Bad luck with AC?
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  #276  
Old June 24th, 2007, 10:23 PM
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Exactly. Doom horror ruined his day, blood vengeance sent that bane fire right back at him.
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  #277  
Old June 24th, 2007, 11:05 PM
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Yep. I'll go ahead and put myself to AI then this turn.

DrPraetorious - Sorry about getting you to take over the replacement! I was thinking there would at least be a climatic struggle to topple Helheim....
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  #278  
Old June 25th, 2007, 12:09 AM
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Default Re: Tempest - Early Era, Random Nations (Signup)

So... to sum up...

If anyone wants to keep playing now that Mictlan and Ulm are going to AI please speak up! Otherwise we will crown Micah the winner and the game will be archived.

If anyone wants to still contest Micah's/Helheim's victory Micah will need to keep playing (to secure the win) until the challengers give up or he wins outright.

PS I want to thank Sensori and DrP who both filled in for players that left. Our plan came too little too late Sensori!

Also thanks to Ermor (cupido2) and Tien Chi (shovah32) who - even though they were in horrible shape in the end - still manged to play their turn regularly!
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  #279  
Old June 25th, 2007, 05:41 AM
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Bah, none of my plans worked in the first place thanks to Blaahzhahlzlaalöaldjaksf's Astral Corruption. Bastard. ;p
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  #280  
Old June 25th, 2007, 06:27 AM

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My worst loss to AC was probably forging the gatestone, I lost a thrice-empowered svartalf with a robe of the magi, ring of wizardry, hammer of the forge lord, earth boots, skullcap and crystal coin. He got attacked by one horror, popped returning and then another one showed up back at the cap, the AI decided to cast invulnerability in place of the now-impossible Returning that was scripted and promptly gets killed by the AN attack of the horror.

Way to not summon up some skeletons, jackass.

I'd make a crack about him deserving to die, but DAMN that was a lot of gems down the tubes. I was fully expecting the eater of gods to show up and kill my gatestone dude the next turn too, but I guess the game isn't that mean.

I think the funniest looking thing I did was probably when my Vortex of Returning caster got picked off by a horror teleporting in to an attempted raid, so my other mages all ported in, failed to follow their scripts (not sure why about that part, Life for a life should be possible at B2 with an extra blood slave, no?) and then sat around waiting to die instead of being whisked to safety. I probably looked like a complete retard on that one since Baalz had no way of knowing about the missing mage.

I'd like to dedicate my win to some of the amazing sites I found that game...Mount Chaining, Steel Ovens next to my cap, and Sorceresses being the top 3, with enchantresses and a Crypt Underneath rounding things out nicely. Discount sites are kind of retardedly powerful, especially for construction, blood and conjuration.

I'm sad to see the svartalfs go, I don't like playing nations with exremely limited magic, and Helheim's research ability is now the worst there is. Plus the non-cap mages are effective thunder-strikers with a storm going, but can't do much outside of evocation. They needed a nerf, but I would have preferred to see the Helhirdings take a hit instead of their magic...they're still a nearly-unstoppable rush position (which understandably frustrates people, it's not much fun being killed through no fault of your own whether it be trample-rush, sacred rush, or getting ganged beyond any hope of pulling off a victory) and it takes a lot of the fun and options out of their late game by restricting their path access and KILLING their research. Oh well, such is life.
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