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November 6th, 2004, 04:45 PM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
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Re: The Star Trek Mod - Final Update
Use the Force of IDDQD, AT
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November 6th, 2004, 08:22 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: The Star Trek Mod - Final Update
If I was a Federation citizen under Atrocities' leadership - I'd be starting to question his abilities.
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November 7th, 2004, 02:53 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: The Star Trek Mod - Final Update
Quote:
Captain Kwok said:
If I was a Federation citizen under Atrocities' leadership - I'd be starting to question his abilities.
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They did, and those who did are no more.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 7th, 2004, 02:58 AM
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Sergeant
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Join Date: Dec 2001
Location: Texas
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Re: The Star Trek Mod - Final Update
Quote:
Atrocities said:
Quote:
Captain Kwok said:
If I was a Federation citizen under Atrocities' leadership - I'd be starting to question his abilities.
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They did, and those who did are no more.
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Forget about questioning Atrocities' leadership...its time to learn Klingon!
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solops
All that is necessary for the triumph of evil is that good men do nothing. Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it. Judge Learned Hand
Just because you're paranoid doesn't mean that They are not out to get you.
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November 7th, 2004, 01:39 PM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
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Re: The Star Trek Mod - Final Update
HAve the Beta installed, Splash still states 175, no Warp Nacel, EBM Marker, Missle Weapon Marker, Planet Weapon Marker in build window, I D/L Comp Pac #23b&c, Planet Pac 11, Facility Pac 15 is there one I missed????
(Edit), No General race Facilitys
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Kill em all let God sort em out
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November 7th, 2004, 03:10 PM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
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Re: The Star Trek Mod - Final Update
DL and install the full stm 1.8.4 beta first (big 20 meg file), then DL and install the latest stm patch (1.8.8). That should be sufficient.
edit: which race are you playing?
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November 7th, 2004, 03:18 PM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
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Re: The Star Trek Mod - Final Update
Did, 1.88 Server off line, get can not find...will try again
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Kill em all let God sort em out
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November 7th, 2004, 06:43 PM
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Colonel
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Join Date: Feb 2001
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Re: The Star Trek Mod - Final Update
OK, Got it now, still no Markers (what ever they are for?) messed up existing ship designs Oh well I was not into it to far, I am running DS-9 race
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Kill em all let God sort em out
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November 7th, 2004, 06:57 PM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
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Re: The Star Trek Mod - Final Update
I noticed that markers are messed up in design window if "Show latest" is on. Also they're invisible then you switch to Weapons grop (instead of All).
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November 8th, 2004, 02:25 PM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
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Re: The Star Trek Mod - Final Update
ok, i HAVE THE 1.8.8 INSTALLED, vULCANS ARE BUILDING SHIPS W/O WARP DRIVES= "0" movement also w/AI on Error in advance energy weapons?
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Kill em all let God sort em out
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