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  #271  
Old January 30th, 2007, 02:52 PM

Turin Turin is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

So since this ended, any comments on the worthy heroes mod? Or did everyone go with the usual misfortune 2-3 ?
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  #272  
Old January 30th, 2007, 02:59 PM

calmon calmon is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

I played with luck 3 but only got 1 mictlan hero. The flying snake with astral/nature 4. Were there more heroes for ME mictlan? Maybe not in the version we start the game.

The flying snake was good enough. It has the same magic like my recruitable snakes but 1 better and i could shapeshift him in human to use some hand slots.
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  #273  
Old January 30th, 2007, 03:05 PM

Ironhawk Ironhawk is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

Quote:
Folket said:
I do not agre with Xox, from this game we will learn that VPs can't be left undefended. In next game a raid will be much harder.
Well said - I concur. I think if another MP game is done with VPs the host should state for any new players that it is imperative that VPs be castled, without question. Lesson learned.
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  #274  
Old January 30th, 2007, 03:10 PM

Ironhawk Ironhawk is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

Quote:
Turin said:
So since this ended, any comments on the worthy heroes mod? Or did everyone go with the usual misfortune 2-3 ?
I was happy with Worthy Heroes, it was great. I played with misfortune so I only got one hero (the sentient hydra) but I thought it was a very good unit and was excited to have gotten it. If I was in a game with Worthy Heroes again, I would definitely take Luck (since dom3+cb makes that a feasible choice) so that I could get more of the heroes.

Is it possible to increase the number of heroes available to a nation?
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  #275  
Old January 30th, 2007, 05:20 PM
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FAJ FAJ is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

I didn't get any heros

but cb made dwarven hammers unrealistically expensive/rare. Dwarven smiths couldnt forge them, even with boots.
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  #276  
Old January 30th, 2007, 07:22 PM

quantum_mechani quantum_mechani is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

Hammers should be no problem for dwarves, 1/4 have e4, or get them using boots. However, I assume you mean Ulmish smiths, which people repeatedly refer to as dwarves for reasons I can't fathom.

While I don't intend to lower the cost of hammers (they are still a incredible deal if you can get them), I do plan to help Ulm's access to them by separating out the smiths 10% earth random from the astral/air/fire. With 10% of smiths getting e3 (and you should be pumping these like crazy anyway) you would have to be pretty unlucky to not be able to reach hammers via boots.
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  #277  
Old January 30th, 2007, 10:10 PM

Sheap Sheap is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

I played with Luck 3 and, while I accidentally knocked myself out of the game before I could use them, I was really happy with the heroes I got. I think that with CB + Worthy Heroes luck is more valuable than order, because you can get heroes early on that can really help out. But, I have always been a fan of strong heroes.
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  #278  
Old January 31st, 2007, 12:14 AM

Xox Xox is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

I played with luck 3 and got just the one wolf rider hero whihc still did not seem useful really.
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  #279  
Old January 31st, 2007, 03:27 PM

Ironhawk Ironhawk is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

Quote:
quantum_mechani said:
Hammers should be no problem for dwarves, 1/4 have e4, or get them using boots. However, I assume you mean Ulmish smiths, which people repeatedly refer to as dwarves for reasons I can't fathom.
I thought that hammers were pretty steep too, yeah. I understand that they are a big savings when you start forging high level items... but it does make regular forging quite a bit tougher. Over the course of this game I built two hammers (my pretender happened to have E4) but later on I regretted it. All the earth gems that went into the second hammer was equipment I could not make for my SC.
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  #280  
Old February 1st, 2007, 04:13 AM

Sheap Sheap is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

Due to emergence of official 3.06 game version I will now remove this old 3.04 based game. I will, of course, still have all the game files for posterity.
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