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May 3rd, 2008, 11:52 PM
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Major General
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Re: Mega Age II (Kingmaker) Sign Up!
Quote:
Xietor said:
in any event i spent over 9 hours working on the map today and I am not inclined to undo what i just did-though most of the work was on neighbors/mountains.
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Much thanks for all the work you've put into getting this game together X! For what it's worth I've found my inspiration with Oceana and am really looking forward to seeing how well it works.
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May 4th, 2008, 01:02 AM
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General
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Re: Mega Age II (Kingmaker) Sign Up!
Please change your Icon Xietor.
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Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
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May 4th, 2008, 01:03 AM
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Sergeant
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Re: Mega Age II (Kingmaker) Sign Up!
Xietor, will the border mountains being converted to mountains still block the path to some neighbours?
These provinces are important to making the game more strategic.
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May 4th, 2008, 01:10 AM
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Lieutenant General
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Re: Mega Age II (Kingmaker) Sign Up!
yes, one thing i tend to like is maps with strategic places to build forts. After the map is created changing the border mountains to mountains does not change neighbors.
Some of the neighbors do allow movement through seemingly impassible mountains-and i am removing those where i spot them.
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May 4th, 2008, 01:22 AM
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Major General
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Re: Mega Age II (Kingmaker) Sign Up!
Quote:
Xietor said:
the many magic sites icons can be viewed for yourselves. I did not add them to the map, they came with the random map. So there is no moving them or spacing them out.
capitals will be random though, except for 2 water races and 2 la races that require by the game mechanics set starting spots.
llamabeast will generate the 1st turn which will place 56 capitals randomly on the 56 starting spots on the map.
I will have no control over it. So yes a player may get a capital close to one, while another player may be far from them all.
But there will be starting spots that are better than others anyway. A player starting out next to dr. p niefel giants is going to be hard put to survive and he likely will
not even have time to search for magic sites. and you need to have the right level mage/paths to uncover them.
much more determinative to one's survival is a player's proximity to powerful aggressive nations played
by good players.
in any event i spent over 9 hours working on the map today and I am not inclined to undo what i just did-though most of the work was on neighbors/mountains.
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I really have to insist that these be taken out. None of this was present in the pretext for the game, and I think they're quire unbalancing. You're basically throwing provinces in at random with no regard to the spacing with capitals, and telling people exactly where large locations of magic sites will be at.
Jazzepi
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May 4th, 2008, 02:21 AM
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Re: Mega Age II (Kingmaker) Sign Up!
I have used these icons to use the many magic sites tag in both of the Epic Heroes games that I hosted. And I am looking at the present game, EH II. I own 1/3 the map, and 6 of 18 capitals on a 300 province map.
There looks to be 7 provinces that got the tags. And I own 1 of them. And the only magic site is has is a farm of plenty. And the one I can recall from EH I i owned has one of those plains on it that increased heat-and nothing else.
On the 900 province map, i think there were about 15 total provinces with the icons. And I do not think the tag makes them a gold mine of magical sites. I think it does increase the chance, similar to a waste province, or mountains etc.
Lolomo owns 4 of the sites on the EH II map, and I will ask him what magic sites his contain. But I do not see it as a major thing. To me it adds a small bit of spice to the province. I own 100 provinces, one of which has the tag. A farm of plenty is hardly unbalancing.
But since there are not many, it would not be hard to remove the tags. But so far we are 1 vote for them, and 1 vote against. And I would wait until we see what Lolomo's 4 sites have before we make it a big deal.
Edit-i actually own 3 of the sites, 1 was partially hidden by a castle, and the other by my army. The second site has 2 magical sites, 1 produces 1 w gem, the other 1 s gem. The 3rd has no magical sites at all.
So I am now not sure the tag does anything, or whether it is bugged or what. Though 3 is too small a sample to be conclusive.
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- General George Patton Jr.
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May 4th, 2008, 02:46 AM
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Major General
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Re: Mega Age II (Kingmaker) Sign Up!
The "many sites" tag doesn't really do very much - a province with "many sites" has approx. the same number of magic sites as a mountain or forest, but might also have the income of a farmland. Although, in the cases that Xietor has specified, they don't.
The more sites tag really is just another terrain, which has even more sites on it than wasteland, but not by a huge margin. Due to the way magic site placement works, there will probably be a number of plains or even farmland provinces which actually have more gem income / better indies than the few "more sites" provinces.
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May 4th, 2008, 02:48 AM
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Major General
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Re: Mega Age II (Kingmaker) Sign Up!
Quote:
DrPraetorious said:
The "many sites" tag doesn't really do very much - a province with "many sites" has approx. the same number of magic sites as a mountain or forest, but might also have the income of a farmland. Although, in the cases that Xietor has specified, they don't.
The more sites tag really is just another terrain, which has even more sites on it than wasteland, but not by a huge margin. Due to the way magic site placement works, there will probably be a number of plains or even farmland provinces which actually have more gem income / better indies than the few "more sites" provinces.
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Hmm. I thought it would be much more drastic than that. I'd still like to see them removed if possible.
Jazzepi
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May 4th, 2008, 03:51 AM
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Re: Mega Age II (Kingmaker) Sign Up!
I am happy with the many tag sites, they will make little difference to the game, I have played on many maps with them and still have not had one single special site even with a 100+ province empire. Which is rubbish!
The real gem producing sites that will be sought after will be other players capitals.
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May 4th, 2008, 03:54 AM
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Major General
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Re: Mega Age II (Kingmaker) Sign Up!
Quote:
Meglobob said:
I am happy with the many tag sites, they will make little difference to the game, I have played on many maps with them and still have not had one single special site even with a 100+ province empire. Which is rubbish!
The real gem producing sites that will be sought after will be other players capitals.
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Yes. Your capital will do quite nicely Mega
Jazzepi
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