|
|
|
|
|
January 21st, 2011, 02:36 AM
|
Second Lieutenant
|
|
Join Date: Apr 2010
Posts: 415
Thanks: 13
Thanked 3 Times in 3 Posts
|
|
Re: Boot Camp - Newbie intro to Dominions MP - Running
I encountered the same problems with one of my other games just now, so I downloaded the patch. No issues thus far.
Thanks for the advice!
|
January 22nd, 2011, 08:40 AM
|
|
Colonel
|
|
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
|
|
Re: Boot Camp - Newbie intro to Dominions MP - Running
fyi, ctis staled.
|
January 22nd, 2011, 11:04 PM
|
Corporal
|
|
Join Date: Sep 2010
Posts: 71
Thanks: 0
Thanked 12 Times in 5 Posts
|
|
Re: Boot Camp - Newbie intro to Dominions MP - Running
Y'know, I had that scout probe the fortress in Ene Umrul to make sure exactly that wasn't going to happen. Ironically, if I'd just blindly stormed the place I might have taken it. Oh well. I'll get that chokepoint someday! Just you wait and see!
|
January 25th, 2011, 04:36 AM
|
Major General
|
|
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
|
|
Re: Boot Camp - Newbie intro to Dominions MP - Running
Quote:
Originally Posted by Soyweiser
fyi, ctis staled.
|
Yeah, I noticed his turn was missing several hours past the deadline. The llamaserver was having problems and the site hadn't been updated so I tried postponing hosting but once the server was running properly it hosted before processing the postponement command.
But C'tis' current turn still isn't in with just a couple of hours to go until hosting. I'll try to postpone hosting but notice the server is having issues again. Also, Pjoo hasn't logged in in over a month but aside from a couple of stales is still completing his turns. I'll try to contact him through the llamaserver.
|
January 25th, 2011, 01:23 PM
|
|
Colonel
|
|
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
|
|
Re: Boot Camp - Newbie intro to Dominions MP - Running
Quote:
Originally Posted by DragonRider
Y'know, I had that scout probe the fortress in Ene Umrul to make sure exactly that wasn't going to happen. Ironically, if I'd just blindly stormed the place I might have taken it. Oh well. I'll get that chokepoint someday! Just you wait and see!
|
Yeah, I assumed you would have just stormed it. (And losing a rare w3 + 2 w boosters was kinda sucky. The first arrow volley hit hard).
I stormed out because I don't know what happens to troops who retreat while inside a castle, and I thought they would just die, just as in a assassination attempt. Also, I don't know what happens when you break siege and attack with another army from a different province at the same time. (1 combat? 2?).
Lets see if you can finally get the castle this turn.
|
January 25th, 2011, 06:39 PM
|
Corporal
|
|
Join Date: Sep 2010
Posts: 71
Thanks: 0
Thanked 12 Times in 5 Posts
|
|
Re: Boot Camp - Newbie intro to Dominions MP - Running
Units inside a castle can retreat normally, oddly enough. Furthermore, if I storm a castle and you order both a break siege and move forces in from another province, the result would always be your combined forces attacking the besieging army outside the castle. Storming happens after other combat. So if I had tried to storm again this turn, I'd have been smashed by your forces to the north before I got through the walls and probably would have lost.
Which is all the more reason why I should have just rushed in. Even if the stuff inside wasn't bad enough to kill me by itself, I'd have still had to waste two turns trying to move north to intercept the reinforcements and then going back and storming the fortress afterwards (assuming there were even enough survivors for that), and even then I could have gotten bad luck and faced a combined army anyway depending on which province that battle was randomly fought in. It was a really bad call on my part. But then again, most of the ground forces you saw were moving in from other provinces and couldn't have taken part in a siege, so the Niefel Flames might have taken out enough to trigger an auto-rout without them.
But on yet ANOTHER hand, I didn't expect those vampires to show up. Since fliers get a siege bonus, they could have taken down the walls a lot faster than the expected 30 Dark Vines alone would have, so I might have had to give up the fortress anyway (or risk getting trapped in it without being able to repair the walls fast enough).
|
January 31st, 2011, 12:10 PM
|
|
Colonel
|
|
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
|
|
Re: Boot Camp - Newbie intro to Dominions MP - Running
One thing I always wondered about, Dragonrider, did I ever succeed in shutting down your cap castles with the remote unrest spells?
(Putting up the domes worked btw, lost a summoned mage due to that trick).
|
January 31st, 2011, 08:36 PM
|
Corporal
|
|
Join Date: Sep 2010
Posts: 71
Thanks: 0
Thanked 12 Times in 5 Posts
|
|
Re: Boot Camp - Newbie intro to Dominions MP - Running
Only one city ever got to over unrest (and even then only for a turn or two), and it wasn't the capital. I mostly just lost a bunch of gold due to tax cuts. It was more annoying than crippling. The disease demons hurt me more per slave spent, at least until I figured out that one knight on Guard Commander was plenty to shut them down.
I actually assumed that the fire domes would be pointless since it had absolutely no chance of killing a Skratti or Gygja, but it wasn't like I was short on fire gems, so I figured I might as well. What mage was it, out of curiosity? The only one I can think of with the paths for Rain of Toads is a Lamia Queen, but the second shape would have saved her.
|
February 1st, 2011, 11:53 AM
|
|
Colonel
|
|
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
|
|
Re: Boot Camp - Newbie intro to Dominions MP - Running
Quote:
Originally Posted by DragonRider
Only one city ever got to over unrest (and even then only for a turn or two), and it wasn't the capital. I mostly just lost a bunch of gold due to tax cuts. It was more annoying than crippling. The disease demons hurt me more per slave spent, at least until I figured out that one knight on Guard Commander was plenty to shut them down.
I actually assumed that the fire domes would be pointless since it had absolutely no chance of killing a Skratti or Gygja, but it wasn't like I was short on fire gems, so I figured I might as well. What mage was it, out of curiosity? The only one I can think of with the paths for Rain of Toads is a Lamia Queen, but the second shape would have saved her.
|
It wasn't rain of toads, was another unrest causing spell, by a Naiad. So that was a 30 gem ****up . Also having even a few rain of toads bouncing off a dome was just to costly in slaves. (And one of the gygja's lost an arm).
Those knights great! 19 def right? Very nice. But of course, if you put a knight on every mage and commander, it just adds 3 upkeep to all your commanders.
|
February 1st, 2011, 02:24 PM
|
Corporal
|
|
Join Date: Sep 2010
Posts: 71
Thanks: 0
Thanked 12 Times in 5 Posts
|
|
Re: Boot Camp - Newbie intro to Dominions MP - Running
19 defense would be a lot more impressive if A) you had ever given me anything to fight except 20-something attack, quickened, three-weapon Skrattis and B) weren't casting Darkness in every fight against anything else. Having Jotunheim as an opponent really isn't playing into any of Marignon's apparent strengths. And the only other opponent I ever had was all fire immune, which was sad. My original strategy was going to be all Flaming Arrow'd crossbowmen and fire evocations, and I only ever got off like one Flaming Arrow volley in the entire game. Under darkness, with half of the archers being eaten by vampires. It's a miracle I've made it so far. Or rather it's mostly because of my unfairly excellent starting position that I've made it so far (seriously, it was ridiculous).
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|