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January 30th, 2007, 02:52 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 483
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
So since this ended, any comments on the worthy heroes mod? Or did everyone go with the usual misfortune 2-3 ?
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January 30th, 2007, 02:59 PM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
I played with luck 3 but only got 1 mictlan hero. The flying snake with astral/nature 4. Were there more heroes for ME mictlan? Maybe not in the version we start the game.
The flying snake was good enough. It has the same magic like my recruitable snakes but 1 better and i could shapeshift him in human to use some hand slots.
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January 30th, 2007, 03:05 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
Quote:
Folket said:
I do not agre with Xox, from this game we will learn that VPs can't be left undefended. In next game a raid will be much harder.
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Well said - I concur. I think if another MP game is done with VPs the host should state for any new players that it is imperative that VPs be castled, without question. Lesson learned.
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January 30th, 2007, 03:10 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
Quote:
Turin said:
So since this ended, any comments on the worthy heroes mod? Or did everyone go with the usual misfortune 2-3 ?
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I was happy with Worthy Heroes, it was great. I played with misfortune so I only got one hero (the sentient hydra) but I thought it was a very good unit and was excited to have gotten it. If I was in a game with Worthy Heroes again, I would definitely take Luck (since dom3+cb makes that a feasible choice) so that I could get more of the heroes.
Is it possible to increase the number of heroes available to a nation?
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January 30th, 2007, 05:20 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: Concepts of Creation: Conceptual Balance (sign
I didn't get any heros
but cb made dwarven hammers unrealistically expensive/rare. Dwarven smiths couldnt forge them, even with boots.
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January 30th, 2007, 07:22 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
Hammers should be no problem for dwarves, 1/4 have e4, or get them using boots. However, I assume you mean Ulmish smiths, which people repeatedly refer to as dwarves for reasons I can't fathom.
While I don't intend to lower the cost of hammers (they are still a incredible deal if you can get them), I do plan to help Ulm's access to them by separating out the smiths 10% earth random from the astral/air/fire. With 10% of smiths getting e3 (and you should be pumping these like crazy anyway) you would have to be pretty unlucky to not be able to reach hammers via boots.
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January 30th, 2007, 10:10 PM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: Concepts of Creation: Conceptual Balance (sign
I played with Luck 3 and, while I accidentally knocked myself out of the game before I could use them, I was really happy with the heroes I got. I think that with CB + Worthy Heroes luck is more valuable than order, because you can get heroes early on that can really help out. But, I have always been a fan of strong heroes.
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January 31st, 2007, 12:14 AM
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Corporal
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Join Date: Apr 2004
Posts: 175
Thanks: 0
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Re: Concepts of Creation: Conceptual Balance (sign
I played with luck 3 and got just the one wolf rider hero whihc still did not seem useful really.
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January 31st, 2007, 03:27 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
Quote:
quantum_mechani said:
Hammers should be no problem for dwarves, 1/4 have e4, or get them using boots. However, I assume you mean Ulmish smiths, which people repeatedly refer to as dwarves for reasons I can't fathom.
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I thought that hammers were pretty steep too, yeah. I understand that they are a big savings when you start forging high level items... but it does make regular forging quite a bit tougher. Over the course of this game I built two hammers (my pretender happened to have E4) but later on I regretted it. All the earth gems that went into the second hammer was equipment I could not make for my SC.
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February 1st, 2007, 04:13 AM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: Concepts of Creation: Conceptual Balance (sign
Due to emergence of official 3.06 game version I will now remove this old 3.04 based game. I will, of course, still have all the game files for posterity.
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