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  #271  
Old July 14th, 2007, 12:39 PM
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Default Re: R\'lyeh needs \"the fungus things from Yuggoth\"

Kris, with all the new icons maybe you could consider something that Ive been wanting. The map filter for income I rarely turn on. But Id love to have one for resources. When Im getting pushed back by someone I tend to check all of the provinces for places that I can build a bunch of units while skipping ones that can only build a few that are not worth picking up with a commander.
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  #272  
Old July 14th, 2007, 02:45 PM
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Default Re: R\'lyeh needs \"the fungus things from Yuggoth\"

I just got hit by the scales bug, and then my scales started to come back, but I got ALL the bad ones first, 3 sloth, and 2 unlucky. Only 3 turns later is my growth and order starting to kick in. I wish this bug would be fixed x.x

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  #273  
Old July 14th, 2007, 04:23 PM
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Default Re: R\'lyeh needs \"the fungus things from Yuggoth\"

Gandalf: you mean like the '4' filter. It already shows both res and income. It also shows how much res has been used in the provionce.

Otherwise I can't help you. Wait patiently for JK.

Jazzepi: I agree. Think of it as a bad event to feel better, like a feature and not a bug
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  #274  
Old July 14th, 2007, 04:36 PM
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Default Re: R\'lyeh needs \"the fungus things from Yuggoth\"

12th july
* Some additonal icons made.
* Some more animal names.
* Ko-Oni popytpe added.
* Fir Bolg popytpe added.
* Indep undead apes

Does this mean we might see undead bandar if we Raise Dead from a Bandar province? Sweet!

"Look. An undead monkey."
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  #275  
Old July 14th, 2007, 08:17 PM
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Default Re: R\'lyeh needs \"the fungus things from Yuggoth\"

All the monkey nations got the new "Summon Vetala" spell when Lanka was added, I think. Bandar Log has it for sure. So, you don't even have to wait for the new patch, to see undead monkeys. Hopefully any independent undead apes from Raise Dead won't be Vetalas (Possessed Corpses) though, they are nasty!
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  #276  
Old July 14th, 2007, 08:18 PM
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Default Re: R\'lyeh needs \"the fungus things from Yuggoth\"

Npoe. It means some provinces with undeads have pisachas instead of ghouls or soulless. Poptype is still the same as in other undead provinces - crap slingers.

And reanimation is based on tha casters nation, not on province.
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  #277  
Old July 14th, 2007, 10:09 PM
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Default Re: R\'lyeh needs \"the fungus things from Yuggoth\"

Quote:
Kristoffer O said:
Npoe. It means some provinces with undeads have pisachas instead of ghouls or soulless. Poptype is still the same as in other undead provinces - crap slingers.

And reanimation is based on tha casters nation, not on province.
If we could MOD a list of our own poptypes without changing existing units the games would become more unique. Another idea is making the change of poptypes available with a map edit command.
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  #278  
Old July 15th, 2007, 10:14 AM
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Default Re: R\'lyeh needs \"the fungus things from Yuggoth\"

Yup. That's up to JK. I have no idea of how much programming it would take. But generally I believe he is more inclined to add mod functions than changes in the game.
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  #279  
Old July 15th, 2007, 10:32 AM
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Default Suggestion for a new icon

Regarding new icons, it would be a good thing to have an icon for communions which displays the boost to the magic levels, I think. For the masters and slaves, that you see how big their current boost to the magic levels due to the communions is.
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  #280  
Old July 15th, 2007, 10:44 AM

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Default Re: Suggestion for a new icon

The slaves level is raised for the purpose of fatigue. Is it raised for casting their own spells? (Assuming the master is not casting this round. Or casts after this slave.) That could make communions even more powerful.

If not simply showing the boost to magic levels would be confusing. It would make sense for the master, but a slave icon would be better for the slaves.


I would assume slaves don't share fatigue from spells cast by other slaves?
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