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December 15th, 2006, 06:53 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Oceania is a lucky so and so...
So having observed Oceania's aggressive behaviour, I decide to bait a trap, I boost my border province with him to PD 30 and put the majority of my military might, plus a small army of mages there. I am confident he will attack and his knights of the depths will be utterly destroyed.
He attacked...but only 1 army (out of 2, less then half my force) and no mages turned up to fight. He trashed them.
Why?
Well, I set the mages to site search and my prophet to preach. I got 'lucky' and discovered a site which turned up a castle, which of course mean't that by the time Oceania attacked only commanders/mages set to patrol would fight him...ARRRRGGHHHH!
So over half my army and my mages sat on there rear ends in the castle watching the 30 PD + other half my army be squished.
Now my 'new castle' is under siege, soon to be in Oceania's hands and I now have not got a big enough army to protect my mages long enough to destroy Oceania's forces. Especially as Oceania has brought up reinforcements.
Talk about 1 factor creating a utter military diaster...sheesh...the lesson of the day...when defending a province put all your forces on patrol.
I am going to scream in a dark room now...
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December 17th, 2006, 10:30 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Neifelheim Replacement
Quietly has decided to drop out of the game as Neifelheim. So, if someone would like to take over his spot, it is free. Otherwise, I will switch him to AI by Tuesday's hosting.
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December 17th, 2006, 10:54 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Turn 23
Turn 23 is out.
Deadline is Tuesday at 9pm Boston time.
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December 18th, 2006, 10:03 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Turn 23
I can sub. Anybody have a treaty with Neifelheim I should know about?
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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December 18th, 2006, 11:02 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Turn 23
Hi Baalz:
You're it! I do not know about any diplomacy with Neifelheim. You can contact Quietly about that.
I will send you the turn files, etc.
Thanks for taking the slot.
Pasha
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December 18th, 2006, 06:24 PM
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Captain
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Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Turn 23
Welcome aboard Baalz!
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December 20th, 2006, 09:46 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Delay
I am giving Migaaresno an extension because he accidentally deleted his turn. Hopefully, we'll host in the next few hours.
Pasha
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December 20th, 2006, 01:32 PM
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Corporal
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Join Date: Nov 2006
Posts: 57
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Delay
Im sorry for the delay. I have made finished the turn now.
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December 20th, 2006, 02:57 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Turn 24
Turn 24 is out.
Deadline is Thursday at 9pm Boston time.
Pasha
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December 21st, 2006, 01:55 PM
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Sergeant
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Join Date: Feb 2004
Location: Germany
Posts: 286
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Turn 24
Since I will be visiting my Ma during christmas I might have to drop out of this one (not sure if my Ma still has her ISP) - since I am just clinging to my fortress and trying to repel Jurri's attacks it will be no great loss to set the position to AI if I am not able to make the deadline.
CharonJr
PS: Or maybe I will get killed till then which would solve the problem...
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