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October 25th, 2006, 08:10 PM
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Private
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Join Date: Oct 2006
Posts: 20
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Re: Modding Process
there arent modifiers to defense rating at racialtraits.txt, or goverment or society?? like a "armor defence percent" or an opossite of "weapon to hit percent"?
also it cant be possible to separeate space combat with ground combat as was done in se4? maybe using "weapon damage percent" with a negative "ground combat percent"?
thx
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October 25th, 2006, 11:23 PM
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Sergeant
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Join Date: Feb 2001
Location: Belmont, CA USA
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Re: Modding Process
Is there a list of possible values for
1) Ability Type
2) Ability Scope
I see a large list of possible values in MainStrings.txt (Abilities_Const), but there's no rhyme or reason to them and I'm pretty sure not all of those values are possible for either Scope or Type.
Is there a list in the script files somewhere (i.e. not in the Data folder)? Or is there a Data file that has a list of possible values?
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October 25th, 2006, 11:31 PM
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National Security Advisor
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Re: Modding Process
There's a list but its out of date and not accurate. Search around the forum for Fyron's post that "doesn't" have Description_Abilities.txt attached to it.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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October 25th, 2006, 11:39 PM
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Sergeant
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Re: Modding Process
Hmmm, not finding it. I see a number of references in messages to that file, but they all say "where is it?". So I guess I have the same question
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October 26th, 2006, 12:46 AM
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National Security Advisor
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Join Date: Oct 2001
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Re: Modding Process
I've posted a copy of the description files here:
http://www.captainkwok.net/se5resources.php
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October 26th, 2006, 01:09 AM
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Sergeant
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Re: Modding Process
Yeah, found them after I started widening my search past this forum
Thanks for doing that, Captain Kwok. I can definitely see why Aaron pulled them - they're seriously out of date and somewhat confusing.
Instead of relying on them, I think I'm going to hard-code the ones I know about for now and when the updated files come out, I'll read them in instead.
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October 26th, 2006, 01:14 AM
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Brigadier General
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Join Date: Nov 2001
Location: WA
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Re: Modding Process
Is there a way to get SE5 to generate a log or report showing any errors with my mod?
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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October 26th, 2006, 01:18 AM
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Private
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Re: Modding Process
thxs Capitain for the link, but im still a bit confused if i could ud¡se, for example "Combat To Hit Defense Plus " as racial ability?? or is just for th hulls??
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October 26th, 2006, 08:40 AM
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Brigadier General
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Re: Modding Process
Quote:
President_Elect_Shang said:
Is there a way to get SE5 to generate a log or report showing any errors with my mod?
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bump
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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October 26th, 2006, 09:58 AM
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National Security Advisor
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Join Date: Oct 2001
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Re: Modding Process
SE:V will spit out fatal mod errors when the mod is loaded as SE:IV did. It won't tell you though if you have 1 ability required but 2 listing and things of that sort - but it would tell you if you had 1 ability listed and said 2 were required...
The "Combat To Hit Defense" ability can be used on hulls or components, and even facilities if you wanted.
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