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August 18th, 2003, 04:48 PM
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Corporal
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Join Date: Jun 2003
Posts: 96
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Re: Space Empires IV: Data/Sound/Graphic
Bio-Psych Mod v1.16
Added Death Ray weapons and more Psych facilities.
Updated to use Image Modpack.
My attempt to bring some life to the Biology and Psychology tech areas. Mostly just new components.
Text 1061818343.txt
Data 1061818302.zip
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September 15th, 2003, 09:18 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: Space Empires IV: Data/Sound/Graphic
New Components for the Star Trek Mod. (9-16-2003)
Installation - Unzip the file to your SE IV directory pictures folder / components folder.
The zip will over write older STM images, 1177 thru 1231 This is ok. It will also add the newer images 1256 through 1296 and replace the Component.bmp
Comp 1256 - 1296
[ September 16, 2003, 03:01: Message edited by: Atrocities ]
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 18th, 2003, 11:02 PM
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Sergeant
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Join Date: Jun 2003
Posts: 214
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Re: Space Empires IV: Data/Sound/Graphic
The Mizendar Galaxy
Preview link of the Intro screen
Preview link some of the races
This mod is an original setting in a galaxy of my own creation (with heavy influences from many sources). It allows your race to harness the Aether in space to drive your ships. You can take the Racial Trait: 'AetherSense' and research Astronomy to gain access to Aetherdrive technology. This tech may be essential in a galaxy left low on resources after emerging from a dark age following a massive galactic war.
Part 1 9MB
Part 2 28MB
Note that this mod is mostly a graphic overhaul. There is some additional technology, new race pictures, and new quadrant types. Thanks to all the other modders out there, and the SEIV board members, without who's help this mod would not have been done.
[ September 18, 2003, 23:18: Message edited by: Wydraz ]
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Weird Worlds Rocks!
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September 30th, 2003, 05:06 AM
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Sergeant
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Join Date: Jun 2003
Posts: 214
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Re: Space Empires IV: Data/Sound/Graphic
.091 patch for mizendar
includes minor AI and text fixes
mizendar091patch.zip
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Weird Worlds Rocks!
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October 3rd, 2003, 12:55 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Space Empires IV: Data/Sound/Graphic
These were on SE.net... I have uploaded them for your convenience. Not all were uploadable for some reason though.
To trick the Shrapnel uploading script, I have just put my self-extracting rar .exe files into zips.
FQM Standard 1.19.zip - 1,241 KB
FQM Deluxe 2.05 JPEG.zip - 4,048 KB *** Remember you have some JPG to BMP converting to do.
FQM Deluxe 2.05 Patch.zip - 457 KB *** Make sure to get this first if you want the 2.06 patch, as I only included 2 data files in the 2.06 patch.
FQM Deluxe 2.06 Patch.zip - 39 KB *** requires that you get *this file* and rename these files as follows:
2003-10-b-full_jpg.bmp -> nova2.bmp
2003-10-c-full_jpg.bmp -> nova3.bmp
2003-10-d-full_jpg.bmp -> nova4.bmp
2003-10-e-full_jpg.bmp -> nova5.bmp
Extract the zip into the FQM Deluxe folder, and it should place the images into the FyronsQuadrantModDeluxe\Pictures\Systems folder. You will need to rename all 3 copies of these images, in the Systems folder and both of its subfolders. I am having trouble with the uploading form to Shrapnel, and can't seem to upload the whole file where I have renamed them already. Savegames should work fine, as all that is changed are files that are used only when the map is generated.
If someone wants to combine these two files with the appropriate file structure and appropriate names and all (and upload it), that would be appreciated. Otherwise, it will have to wait a while.
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October 4th, 2003, 01:47 AM
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Private
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Join Date: Oct 2003
Location: Lawrencevillle, Georgia, USA
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Re: Space Empires IV: Data/Sound/Graphic
I posted in the ships/AI forum first, but I believe I should have posted here instead. I am new to SEIV, but I love the modifiability of it! I have created a small site with some new race portraits for use with SEIV. Each one is downloadable with 128x128, 36x36 and 20x20 sizes for race_portrait, pop_portait and pop_mini respectively. Here's the link btw:
http://home.mindspring.com/~jdtaylor/
Maybe I will get motivated and make some ship sets sometime
Monolith
[ October 14, 2003, 12:55: Message edited by: Monolith ]
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<img src=http://home.mindspring.com/~jdtaylor/sitebuildercontent/sitebuilderpictures/monolithsseivsmallbanner.jpg alt= - /]
jdtaylor.home.mindspring.com
My God, it's full of stars...
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October 16th, 2003, 11:32 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Space Empires IV: Data/Sound/Graphic
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October 31st, 2003, 05:30 AM
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Corporal
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Join Date: Apr 2003
Posts: 87
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Re: Space Empires IV: Data/Sound/Graphic
Simplicity mod Alpha 0.99
Simplicity mod tries to cut out a lot of the complicated stuff, while also balancing resource usage, increasing the importance of ship and fleet experience and hopefully making it easy to write very good AI for the mod.
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March 31st, 2004, 02:43 AM
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Captain
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Join Date: May 2000
Location: Tampa, FL USA
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Re: Space Empires IV: Data/Sound/Graphic
Tampa_Gamer Sound Mod 1.50 Lite Version
Tampa_Gamer Sound Mod 1.50 Full Version
Space Empires IV Gold Version 1.91
March 26, 2004
* Special thanks to Imperator Fyron and Phoenix-D for hosting the mods!
INFORMATION:
This sound mod will replace almost all of your 60 original sound files. I have gone through the new Gold sounds and merged the ones I liked with my previous sound mod as well as new ones over the past 2-3 years. Some of the the racial-specific weapon sounds (like the acid globule, enveloping acid, etc.) are from the mod posted by Tenryu and were created by C. Schaefer for Cyber Warrior and used with the permission of CyberWarrior, Inc.
HISTORY:
1.50 Eighth release Version (replaced around 50% of the previous Version 1.40 sounds with new ones)
NOTES:
(1) This mod is fine to use with the TDM-ModPack, simply place the sounds (wav. files) in the the "TDM-ModPack\Sounds\New" subdirectory (create a subdirectory if one does not exist).
(2) The only thing the full Version has that the lite Version does not, is around 100+ sounds that were discarded over the past several years as my sound mod evolved. They all have the words "notused_" as a precursor to the name.
Have Fun!
-Tampa_Game
[ April 10, 2004, 11:18: Message edited by: Tampa_Gamer ]
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No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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August 10th, 2004, 07:50 PM
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General
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Join Date: May 2002
Location: Canada
Posts: 3,227
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Re: Space Empires IV: Data/Sound/Graphic
This is a temp avatar upload message..
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