.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #271  
Old January 30th, 2007, 02:52 PM

Turin Turin is offline
Second Lieutenant
 
Join Date: Sep 2004
Posts: 483
Thanks: 0
Thanked 0 Times in 0 Posts
Turin is on a distinguished road
Default Re: Concepts of Creation: Conceptual Balance (sign

So since this ended, any comments on the worthy heroes mod? Or did everyone go with the usual misfortune 2-3 ?
Reply With Quote
  #272  
Old January 30th, 2007, 02:59 PM

calmon calmon is offline
First Lieutenant
 
Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
calmon is on a distinguished road
Default Re: Concepts of Creation: Conceptual Balance (sign

I played with luck 3 but only got 1 mictlan hero. The flying snake with astral/nature 4. Were there more heroes for ME mictlan? Maybe not in the version we start the game.

The flying snake was good enough. It has the same magic like my recruitable snakes but 1 better and i could shapeshift him in human to use some hand slots.
Reply With Quote
  #273  
Old January 30th, 2007, 03:05 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Concepts of Creation: Conceptual Balance (sign

Quote:
Folket said:
I do not agre with Xox, from this game we will learn that VPs can't be left undefended. In next game a raid will be much harder.
Well said - I concur. I think if another MP game is done with VPs the host should state for any new players that it is imperative that VPs be castled, without question. Lesson learned.
Reply With Quote
  #274  
Old January 30th, 2007, 03:10 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Concepts of Creation: Conceptual Balance (sign

Quote:
Turin said:
So since this ended, any comments on the worthy heroes mod? Or did everyone go with the usual misfortune 2-3 ?
I was happy with Worthy Heroes, it was great. I played with misfortune so I only got one hero (the sentient hydra) but I thought it was a very good unit and was excited to have gotten it. If I was in a game with Worthy Heroes again, I would definitely take Luck (since dom3+cb makes that a feasible choice) so that I could get more of the heroes.

Is it possible to increase the number of heroes available to a nation?
Reply With Quote
  #275  
Old January 30th, 2007, 05:20 PM
FAJ's Avatar

FAJ FAJ is offline
First Lieutenant
 
Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
FAJ is on a distinguished road
Default Re: Concepts of Creation: Conceptual Balance (sign

I didn't get any heros

but cb made dwarven hammers unrealistically expensive/rare. Dwarven smiths couldnt forge them, even with boots.
Reply With Quote
  #276  
Old January 30th, 2007, 07:22 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Concepts of Creation: Conceptual Balance (sign

Hammers should be no problem for dwarves, 1/4 have e4, or get them using boots. However, I assume you mean Ulmish smiths, which people repeatedly refer to as dwarves for reasons I can't fathom.

While I don't intend to lower the cost of hammers (they are still a incredible deal if you can get them), I do plan to help Ulm's access to them by separating out the smiths 10% earth random from the astral/air/fire. With 10% of smiths getting e3 (and you should be pumping these like crazy anyway) you would have to be pretty unlucky to not be able to reach hammers via boots.
Reply With Quote
  #277  
Old January 30th, 2007, 10:10 PM

Sheap Sheap is offline
Second Lieutenant
 
Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
Sheap is on a distinguished road
Default Re: Concepts of Creation: Conceptual Balance (sign

I played with Luck 3 and, while I accidentally knocked myself out of the game before I could use them, I was really happy with the heroes I got. I think that with CB + Worthy Heroes luck is more valuable than order, because you can get heroes early on that can really help out. But, I have always been a fan of strong heroes.
Reply With Quote
  #278  
Old January 31st, 2007, 12:14 AM

Xox Xox is offline
Corporal
 
Join Date: Apr 2004
Posts: 175
Thanks: 0
Thanked 0 Times in 0 Posts
Xox is on a distinguished road
Default Re: Concepts of Creation: Conceptual Balance (sign

I played with luck 3 and got just the one wolf rider hero whihc still did not seem useful really.
Reply With Quote
  #279  
Old January 31st, 2007, 03:27 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Concepts of Creation: Conceptual Balance (sign

Quote:
quantum_mechani said:
Hammers should be no problem for dwarves, 1/4 have e4, or get them using boots. However, I assume you mean Ulmish smiths, which people repeatedly refer to as dwarves for reasons I can't fathom.
I thought that hammers were pretty steep too, yeah. I understand that they are a big savings when you start forging high level items... but it does make regular forging quite a bit tougher. Over the course of this game I built two hammers (my pretender happened to have E4) but later on I regretted it. All the earth gems that went into the second hammer was equipment I could not make for my SC.
Reply With Quote
  #280  
Old February 1st, 2007, 04:13 AM

Sheap Sheap is offline
Second Lieutenant
 
Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
Sheap is on a distinguished road
Default Re: Concepts of Creation: Conceptual Balance (sign

Due to emergence of official 3.06 game version I will now remove this old 3.04 based game. I will, of course, still have all the game files for posterity.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:33 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.