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  #271  
Old February 21st, 2007, 04:29 PM
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Default Re: Turn Rehost

Just curious, but what turn are you guys on?
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  #272  
Old February 21st, 2007, 05:22 PM

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Default Re: Turn Rehost

Turn 51 now.
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  #273  
Old February 21st, 2007, 07:36 PM
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Default Re: Turn Rehost

Quote:
calmon said:
Turn 51 now.
Wow, and you just recently went to 48hr turns, correct?

How many active players have you got now?

I'm just asking since I'm hosting a game using Faerun, and I'm wondering how our pacing might work out.
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  #274  
Old February 22nd, 2007, 07:16 AM
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Default Re: Turn Rehost

Yes, since the last turn.

We are having 9 active players and one stalling guy (masterpassword would be fun as he is the second one to permastall).

We are having:
-2 very Big Empires (Ulm, Ermor)
-3 Medicore ones (Tien Chi, Agartha, Man)
-and some smaller ones (Bandar Log, Arco, Machaka, Rlyeh)
AI Atlantis and Shin are around but almost death.
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  #275  
Old February 22nd, 2007, 01:40 PM
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Default Re: Turn Rehost

Sounds like an excellent game - I hope ours works out as well!
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  #276  
Old February 22nd, 2007, 05:44 PM
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Default Re: Turn Rehost

The wicked Wyrm of R'lyeh wriggles no more. Starspawns beware, your time is near.
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  #277  
Old February 22nd, 2007, 06:53 PM
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Default Re: Turn Rehost

It's too bad the worm of mystery died, but the Great Ones yet live. They await your proud armies, tentacles twitching.
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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  #278  
Old February 23rd, 2007, 08:31 AM
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Default Re: Turn Rehost

Today scouts of man were able to observe a very shocking event. Ermors god did not just conquer a victory province alone, she (14D Vampire Queen with penetration boosters) just took over the entire defence force.
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  #279  
Old February 23rd, 2007, 09:32 AM
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Despite a barrage of mind hunts, the forces of T'ien Ch'i were able to advance to the gates of R'lyeh. Unfortunately, the squids have found (or been given) the money to field a fresh battalion of crab hybrids, blocking the gate.
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  #280  
Old February 25th, 2007, 05:35 PM

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Default Vanishing Commaders

In this turn a second of my naiads suddenly vanished, i had something equal some turns ago. Did anyone notice like that? I made thread in the main forum:

http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1

Edit: Ok, problem solved, should read descriptions
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