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December 21st, 2004, 01:24 AM
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Re: OT: Narf has gone looney and wants to GM.(Edit
All right, I want to switch over to a Druid, but I would like to have a ruling on translating equipment - do I start over on money/equipment, or do I keep money and exchange equipment on an equal footing, or do I sell equipment and buy new, or what?
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December 21st, 2004, 02:59 AM
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Re: OT: Narf has gone looney and wants to GM.(Edit
A straight transfer of full value for full value seems most in line with the previously established rules, as well as their intent (To enable testing of many things)*.
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December 21st, 2004, 03:05 AM
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Re: OT: Narf has gone looney and wants to GM.(Edit
As an aside, I don't see why one monk joining the party should compel you to switch to Druid to Bard, of all things. That's if you convince Baelhar Haruil of Maernghymn to join your party at all, Elves can be a little slow to trust and this one has his own mission.
Also, its not like Narf has to drastically change his plans now that there's one extra player (if he has a plan =D). XP will be shared, loot will be shared, so even though we kill stuff faster and solve more problems, we will advance slower, so its not like the enemies got to suddenly become 33% tougher.
<edit> Er advance faster, but share stuff evenly rather </edit>
Brian
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December 21st, 2004, 03:08 AM
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Re: OT: Narf has gone looney and wants to GM.(Edit
Oh, and Baelhar spent a lot of his 13 gold pieces buying adventuring gear. Did you know that a tent costs 20 gp? An ink bottle costs 4-8 gp? Oil costs 5 sp? Oy, I'm poor now and all I have are the bare essentials. The good thing is that I can rest in comfort rather than a hard dungeon floor since I'm well equipped =D.
Brian
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December 21st, 2004, 12:36 PM
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Re: OT: Narf has gone looney and wants to GM.(Edit
The reason for the switch is immediate access to healing (in the form of Cure Light Wounds), which the party was missing. The reason for a Druid over a Cleric is that Druids also have access to Detect Magic, which is another useful spell (especially early on) otherwise missing from the party's repetoir.
13 GP? Low starting cash, that. My Bard started out with 100 gp (which went to armor, a tent, water bottle, trail rations, tent, backpack, a hooded lantern, bottles of oil and lots of other stuff).
Also, enchantment and value of Jake's mystery magic anklet and Mouldy Book (he'll pay the 110 to hire the Identify spell (220 for two if his casting of Detect Magic finds anything on the book))?
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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December 21st, 2004, 12:43 PM
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Re: OT: Narf has gone looney and wants to GM.(Edit
Yeah well when ur a monk, you start out with 12 gp average so I'm above average lol.
Brian
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December 22nd, 2004, 04:10 AM
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Re: OT: Narf has gone looney and wants to GM.(Edit
I presume your asking if you can do the detect magic yourself?
Sure, just so long as you pay whatever cost there is. It's not unreasonable to allow any details the party feels would be tedious done offline, nor would it be unreasonable to cover anything that someone wants role-played done Online.
Nor would any role-played side encounters have to be done on saturday. 
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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December 22nd, 2004, 04:27 AM
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Re: OT: Narf has gone looney and wants to GM.(Edit
Detect magic doesn't have any associated costs (other than the spell slot), but at best yields strength of the item and spell school (spell school if you roll well). Neither Jake nor Jacob (the Druid I'm building) have access to Identify to really tell what the item is and does (not that it would make much difference - the material component costs 100 GP, and as it's a 0-level spell, the cost to hire a wizard for it is only 10 GP - which means 110 (10 for spellcaster, 100 for material component) to hire or 100 to cast). However, in order to sell off the anklet, it first needs to be Identified - and I don't have that info. Jake/Jacob can pay the GP - but the GM (you) is the only one who can answer the questions "what's it do" and "how much is it worth". In inventory, it's listed as a "Mystery Anklet (magic)". The case is essentially the same with the book, only it first needs a Detect Magic to see if it needs Identify.
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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December 22nd, 2004, 04:33 AM
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Re: OT: Narf has gone looney and wants to GM.(Edit
Oog. Brain going bye-bye. I'll PM you the details tommorrow.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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December 22nd, 2004, 12:44 PM
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Re: OT: Narf has gone looney and wants to GM.(Edit
A Monk, a Druid and a Tiefling? Narf, please don't tell me you plan to thrown in a Paladin, or we will have the most unlikely party ever created.
On another note, do you have the inventory of our loot for the Last adventure? Stisnera does not want anything we have taken, except perhaps the Mithril chain mail. She will otherwise wear the nice Half-Plate and a Tower Shield, to be replaced with the Full Plate once money is available. Who said spellcasters were vulnerable in melee?
I will send you my updated character sheet as soon as I am done doing some accounting, that is figuring out how many psionic stones I can buy without going bankrupt.
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