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  #1  
Old September 30th, 2006, 11:56 AM
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Default Re: Silent Seas AAR

Turn 76
Success on every front! Both my attack in the south against Vanheim and my attack in the west against the trolls went off without a hitch. Well ok there was that one time that some of my Bandar got a little to close to a magically induced hail of frost and a couple died, but in general everything went very smoothly.

I also attacked some independants in the north - the last independantly held province left in my territory. This one had an interesting mix of inhabitants: knights, woodsmen led by a druid, and barbarians.



The reason why so many different kinds of people were in the same province is that now when you attack independants and they rout, they flee to neighbouring independant provinces. Undoubtedly many of these guys didn't start here - but this was the last stand of many fugitives from other battles.

In the south there was a lot of tension in T'ien Ch'i's former capital this month. I have been carefully keeping Devasura and the Devatas apart, but this month, for the first time, Balastha and Devasura came face to face. Devasura, I may remind you, is a fallen Devata that was cast out of the Celestial Sphere and stripped of his powers. Eventually he turned to blood magic in an attempt to regain power. Balastha is a Devata, one of Devasura's brethren before he was cast out. I think Balastha is a little perturbed that I have accepted Devasura, and even more agitated by the fact that he (Devasura) is my prophet. If Devasura was in full health it might have come to blows, but as it is he has to be carried around by a pair of Bandar apes on account of his war wounds. Nonetheless, I am sending Balastha into Vanheim's territory at the head of another battle group, in part to separate the two. He will be heading south this month.

The other two army groups are also attacking this turn - continuing the offensive. As yet I haven't encountered any real strength from Vanheim. I suspect it is concentrated in his fortresses to the south. I also know he has been attacked by independants several times, and so much of his strength may have gone towards fighting them off. However, his so-called 'god' is up near my border, and so it is always possible that there will be an attack. I welcome the chance to destroy this upstart!

Apala and Thalassa are attacking the Amber Clan this turn - we will see if they can prevail.
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  #2  
Old September 30th, 2006, 12:17 PM
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Default Re: Silent Seas AAR

Quote:
st.patrik said:
Turn 76
The reason why so many different kinds of people were in the same province is that now when you attack independants and they rout, they flee to neighbouring independant provinces. Undoubtedly many of these guys didn't start here - but this was the last stand of many fugitives from other battles.

Actually no, this is a result of having several events happen in independetn province. Since indie provinces can also get random events, this one got struck by knight and barbarian events. Since they were all indies, they joined their defense instead.
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Old September 30th, 2006, 01:00 PM
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Default Re: Silent Seas AAR

That sure was a curious mix of indies. The new barb and woodsman sprites look great.
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  #4  
Old October 2nd, 2006, 11:49 AM
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Default Re: Silent Seas AAR

erm, yeah, thanks for clarifying that Daynarr... a little confusion on my part...
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Old October 2nd, 2006, 12:31 PM
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Default Re: Silent Seas AAR

Quote:

The reason why so many different kinds of people were in the same province is that now when you attack independants and they rout, they flee to neighbouring independant provinces. Undoubtedly many of these guys didn't start here - but this was the last stand of many fugitives from other battles.
That could be fun. I would like that in a patch.
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Old October 2nd, 2006, 03:05 PM
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Default Re: Silent Seas AAR

Turn 77
I accidentally pressed 'e' and the turn hosted before I could write it up. From what I recall Vanheim counter-attacked, though not effectively. I was successful in all my battles, except against the Amber clan, who killed almost all my troops including the mighty Asp Turtle, and sent me off the field of battle. I had a successful assassination, and am trying another.
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Old October 2nd, 2006, 03:27 PM
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Default Re: Silent Seas AAR

Shortest update ever.

Pity about the Asp turtle.
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Old October 2nd, 2006, 06:09 PM
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Default Re: Silent Seas AAR

Turn 78
After the confusion of last month I hardly remembered the orders I had given, so the reports this month, while good, were a little unexpected:

Ratheldun managed to assassinate a Vanjarl. Even I was impressed by this, since Vanjarls, being powerful mages of Air, tend to summon ghostly wolves and sometimes air elementals, which often are enough to stop would-be assassins in their tracks. In addition to this they are really hard to hit, on account of the glamour ability. Below is a shot of the beginning of the battle:



Ratheldun very swiftly slew the elemental, and then about 6 wolves, before closing for the kill.


I myself was assailed this month by Vanheim; I stopped by the troops in Cathedral Gap to bolster their morale, and Vanheim, clearly thinking that they had an opportunity to destroy me, attacked. Sadly their pitiful force was no match for my might, and were beaten off most easily.

Two of my armies attacked: one in the west, who took a province from Vanheim without trouble, and one in the south, who took a province containing some Forest Ramparts from Vanheim. My force there, led by Bishen, was strong enough to destroy the gates of the fortification: we will be able to storm the gates this month.

Balastha has another force in the south, and will also be attacking a province this month.

Dhritiman is also ready: he will be leading out the fourth force from the western fortress this month.

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  #9  
Old October 2nd, 2006, 06:12 PM
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Default Re: Silent Seas AAR

Turn 79
Victory to the glorious armies of Kailasa! All of my armies defeated their foes with minimal losses!

Bishen was counter-attacked before he could storm the ramparts, and used his magical gems to protect against this attack, which meant that he didn't have any for the assault. I was nervous about this, particularly considering that one of the spells he is supposed to cast is Arrow Fend, to protect my unarmoured Yavanas against missiles. Especially before storming a fortification this is a good spell to have in effect. However, this potentially disastrous situation turned out to be ok, because Vanheim, in his haste to counter-attack left his garrison without any leadership, so as soon as I started advancing they retreated. I took the fort without a single loss!

Devasura and Balastha successful took their respective provinces with little resistance. The real coup however, was with Dhritiman's army: he attacked in force, but not necessarily expecting a lot of resistance, and found Vanheim's pretender with only a few bodyguards. Of course he pressed the attack, and even though he took the field himself, Vanheim's false god was slain. Below is a picture of the unfortunate just before his life was taken.



With the loss of their god Vanheim's morale must be low - we will sweep the dissenters away and emerge as the one true ruler of this world!
Accordingly, Balastha is storming the castle in the province he just took; Devarama and Dhritiman are pushing south, and Bishen is moving westwards. After this turn Vanheim should only have 3 provinces left, and only one castle.
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  #10  
Old October 2nd, 2006, 08:20 PM
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Default Re: Silent Seas AAR

This doesn't say much about the AI considering how easy a time you're having...

It also seems like the Kailasa are overpowered...
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