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March 12th, 2007, 03:08 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
Yeah the combat Darkness isnt so bad. As solo says it effects only the battle and not the income. Additionally, since its a battlefield-only thing, you can choose to engage or not engage an army that you know is using it - unlike Utterdark.
Only a little while till the turn - I'm anxious to see how I fared  Things are always so intense when your capital is on the line.
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March 12th, 2007, 03:57 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
Hmm... very bad news, I'm afraid Ermor put a lot more death gems into that Utterdark than I had thought.
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March 12th, 2007, 05:06 PM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 404
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Thanked 1 Time in 1 Post
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Re: The Quick and The Dead (Accelerated Start) [OP
Pangea decided a while ago that if the superpowers sneeze, we die, so we'll just annihilate our age old enemies (since last week) the Utgard. We sieged their capitol, but through some minor setbacks we were this turn defending our capitol from their attack. But we won, no siege here.
Something odd and fun: A Boar, formely jotun woodsman, with age: 93 (21) has pretty bad age penalties. (Jotun woodsmen have base attack skill 12 and old age at 200).
Base attack skill: 8
experience: +3
old age: -6 (75% of base.... or 50% of the woodsman's base?)
blessed: +2
Darkness: -4
Current attack skill 3
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March 12th, 2007, 05:13 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
Ah well, if pan and utgard are going to just fight each other and Van is pretty crippled, I guess I'll just sit back and wait for Ermor to take the last VP then XD rather then spend an hour trying to
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March 12th, 2007, 05:14 PM
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Sergeant
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Join Date: Oct 2004
Location: meredith, nh
Posts: 331
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Re: The Quick and The Dead (Accelerated Start) [OP
Miv returned too soon and it appears my romp is over and it's your turn again!
Meanwhile, Ermor just might win the game!
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March 12th, 2007, 05:50 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Thanked 45 Times in 35 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
If utterdark has not been removed then my capital is surely lost (assuming the walls fell this turn). We will know next turn. Likely tho all my armies are dead since i attacked under the assumption utterdark would be lifted 
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March 12th, 2007, 09:38 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
Sorry, I couldn't drop it. I threw an 85 point dispel at it and it still stood strong. I can hurl another 120 dispel at it but I also attacked under the assumption that utterdark would be lifted >_>.
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March 12th, 2007, 11:19 PM
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Corporal
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Join Date: Jun 2004
Posts: 160
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Re: The Quick and The Dead (Accelerated Start) [OP
ermor has a nice 720 man ermor between ctis and arco capital! oh yeah!
haha
He also disease attacked me (good move there).
With utterdark up, it hurts us.
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March 13th, 2007, 01:51 AM
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Sergeant
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Join Date: Feb 2007
Location: Newcastle, Australia
Posts: 246
Thanks: 12
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Re: The Quick and The Dead (Accelerated Start) [OP
Arco doesn't have a capital (or a pretender)....
All hail our new masters the winged ones of Caelum and the one true god Gabrielle!
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March 13th, 2007, 02:37 AM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: The Quick and The Dead (Accelerated Start) [OP
Yeah I got diseased too. Where are all these gems coming from? Even with a big gem income and the Well its still incredible to throw up three big globals in two turns and then follow them up with continued bombardment.
Surprisingly, my walls held and my attack was uncontested so my nation is still ok. Ermor must have taken more losses than he expected to be having delays like this.
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