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March 28th, 2009, 12:52 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: HumanWar: Odd Man Out (Game On!)
Nah, someone dispelled. And I know who. There are no strange things in my turn, at least I didn't notice any.
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March 28th, 2009, 01:04 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: HumanWar: Odd Man Out (Game On!)
Hmm, alright. I would have thought I would receive a dispel message, but I guess it doesn't work that way when it's not your global.
That leaves only the inexplicable lack of magic on my crystal mage unaccounted for.
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March 28th, 2009, 09:16 PM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: HumanWar: Odd Man Out (Game On!)
I just noticed that 4 of my Druid commander recruits and 1 other mage recruit appeared as non commander with 0 slots and paths. They appeared in the home garrison queue. That's a really expensive bug. Can we freeze hosting until this is resolved?
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March 28th, 2009, 09:18 PM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: HumanWar: Odd Man Out (Game On!)
Could we have hit the commander limit already?
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March 28th, 2009, 10:09 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: HumanWar: Odd Man Out (Game On!)
Well, I postponed by 48 hours, I will ask llamabeast about it.
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March 29th, 2009, 07:25 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: HumanWar: Odd Man Out (Game On!)
I don't think it's possible that we got to commander limit, as we didn't reach it even in Kingmaker [it was close there at least, before armageddons]. It's what, 5000? No chance to reach that. And it would affect everyone, I have no problems with any commanders. It may be some other weird bug.
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March 29th, 2009, 07:31 AM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: HumanWar: Odd Man Out (Game On!)
I had that bug before when I was playing tomb kings mod nation and a new patch came in. It didn't resolve itself the next turns. If I recall, something about unit IDs being displaced.
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March 29th, 2009, 08:36 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: HumanWar: Odd Man Out (Game On!)
None of us is playing modded nations though. Not even old ones with new stuff. Jomon could make problems, but he is weak and AI. We surely want it resolved of course. Someone cursed our game :P
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March 29th, 2009, 03:24 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: HumanWar: Odd Man Out (Game On!)
Anyone else keep getting their turn files resent to them without asking for them?
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March 29th, 2009, 03:54 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: HumanWar: Odd Man Out (Game On!)
Did the funny commanders correspond to the release of the new patch?
Let me know if it happens again. If it's repeatable I could send the files to Illwinter.
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