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February 12th, 2009, 02:20 AM
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Second Lieutenant
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Join Date: Nov 2007
Location: Australia
Posts: 410
Thanks: 2
Thanked 1 Time in 1 Post
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I'm back now, cheers 
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February 12th, 2009, 03:09 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
meh, not going AI quite yet
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February 12th, 2009, 11:52 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
LA TC has plenty of W gems for sale. We can trade for almost anything. We'd be especially interested in some cool items, like fire brands, charcoal shields...
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February 14th, 2009, 07:40 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Hey, as I told Zeldor prior to joining this game, this map is too big for me to play long term. As a result, I picked what I thought was going to be one of the crappiest early game nations and thought I'd make something of it. I had fun but now that I have the valley to myself and probably will sign some NAP's to entrench for a good long term game, it's getting a bit stale for me. So if any vanquished players would like to try their hand with Bogarus they're welcome to. I can give you details in a PM or whatever. The position is ok, not leading in anything, not lagging in anything, but it's Bogarus so go figure =P. Offering it here before opening to general subs!
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February 15th, 2009, 04:25 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Why sign the NAPS then? go for glory!
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February 15th, 2009, 07:00 AM
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Sergeant
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Join Date: Dec 2006
Location: Australia
Posts: 202
Thanks: 98
Thanked 1 Time in 1 Post
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Why was the host delayed 24 hours this turn?
I am also wondering when are we going to change to a 48 hour hosting period?
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February 15th, 2009, 07:08 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Oh, I was sure I posted here - Juffos requested some more time, as he is out.
48h timer will be around turn 25-30.
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February 15th, 2009, 02:06 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Quote:
Originally Posted by Dragar
Why sign the NAPS then? go for glory!
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I tend to fight very nasty wars and there's no point in screwing my neighbors. =)
I'm still putting in turns, just putting defenses in place and conquering indies. =\
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February 15th, 2009, 02:21 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
hey, you can't go unless you sub me out!
them's the rules!11!
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February 17th, 2009, 10:14 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
MA Caelum is offering 20W gems for a Dwarven Hammer. Get em while they're cold!
We will also entertain the notion of trading (a) Hammer(s) partially or in full for forging of Air or Water items to suit your national needs. <3
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