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July 23rd, 2009, 01:33 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: YARG - Yet Another RAND Game [Running]
It was Ossa.
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July 24th, 2009, 09:30 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: YARG - Yet Another RAND Game [Running]
All turns are in but why did you turn quickhost off?
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July 24th, 2009, 09:49 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: YARG - Yet Another RAND Game [Running]
Oops. Sorry, forgot to set it back on. Will go do that now.
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July 26th, 2009, 01:36 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: YARG - Yet Another RAND Game [Running]
We've hit turn 15. Hosting interval now set to 48h.
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July 27th, 2009, 06:23 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: YARG - Yet Another RAND Game [Running]
If there are no objections, can I request that the turn reminder email be changed from 6 hours to 12 hours. Since they have little value at 6 hours if you get one at 1am
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July 27th, 2009, 06:35 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: YARG - Yet Another RAND Game [Running]
Maybe 9? 12 seems too much for me because I'll simply forget about it.
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July 27th, 2009, 04:20 PM
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Corporal
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Join Date: Jul 2008
Location: Woodland, CA
Posts: 103
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Thanked 3 Times in 3 Posts
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Re: YARG - Yet Another RAND Game [Running]
Quote:
Originally Posted by ano
Maybe 9? 12 seems too much for me because I'll simply forget about it.
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I don't quite understand this sentiment, why not just send in the turn as soon as possible instead of waiting for the last minute. Since its a rand game there is no diplomacy to wait on, and if everyone sends in their turns as soon as possible we might get a few more fast turns since i doubt that anyones empire is that super complex yet.
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July 27th, 2009, 04:22 PM
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Sergeant
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Join Date: Aug 2008
Posts: 337
Thanks: 1
Thanked 13 Times in 7 Posts
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Re: YARG - Yet Another RAND Game [Running]
I agree with Isokron on the 12 hour warning. I don't like to get caught with no warning during the middle of the night.
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July 27th, 2009, 04:25 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: YARG - Yet Another RAND Game [Running]
It depends on a player or, even, person style. If you have a lot of spare time and don't think on your turns a lot it doesn't mean that other people are in the same conditions. This game was declared as a "slow pace" and it is the main reason I signed up for it (and I nearly regret it because 3 games at once is definitely too much for me). Stupid mistakes everywhere an nothing as a result
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July 27th, 2009, 07:21 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: YARG - Yet Another RAND Game [Running]
Well, it's set to 9 hours for the moment. I can't imagine this being controversial as compared to 6 hours, so hopefully it's not. Anyway, we'll see if this works out for now and if it needs changing in the future that's not a problem.
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