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View Poll Results: Which handicap should be applied to veteran players ?
None 6 46.15%
No diplomacy 4 30.77%
Stall the X first turns 1 7.69%
No diplo + stall X turns 1 7.69%
Something else 1 7.69%
Voters: 13. You may not vote on this poll

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  #271  
Old September 9th, 2011, 06:13 PM

LongBrodie LongBrodie is offline
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Default Re: Noobs are gone frenzY - Late Age - (Running)

Bullock, isn't it getting costly using mindhunt against my astral mages?
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  #272  
Old September 9th, 2011, 06:50 PM
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Default Re: Noobs are gone frenzY - Late Age - (Running)

Hehe no in your case it s free
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  #273  
Old September 9th, 2011, 07:13 PM
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Default Re: Noobs are gone frenzY - Late Age - (Running)

Mostly h2 priests.
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  #274  
Old September 10th, 2011, 05:14 AM
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Default Re: Noobs are gone frenzY - Late Age - (Running)

This turn I did lose one mage. But the frigging gui does not tell me which one.

And hello desperation move. Ermor, I'm at your cap, killing your dudes.
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  #275  
Old September 10th, 2011, 05:16 AM
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Default Re: Noobs are gone frenzY - Late Age - (Running)

This turn I did lose one mage. But the frigging gui does not tell me which one.

And hello desperation move. Ermor, I'm at your cap, killing your dudes.

Edit: Doh moment, moving a undead unit to one high level nature mage, only to remember that GoR doesn't work on undead anymore .
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Last edited by Soyweiser; September 10th, 2011 at 05:30 AM..
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  #276  
Old September 10th, 2011, 06:11 AM

LongBrodie LongBrodie is offline
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Default Re: Noobs are gone frenzY - Late Age - (Running)

Strange. I thought astral mages had a high chance of detecting mages casting Mind Hunt and feebleminding them... Since I have a large number of astral mages, shouldn't your mages be suffering a lot of backlash?
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  #277  
Old September 10th, 2011, 09:58 AM
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Default Re: Noobs are gone frenzY - Late Age - (Running)

Quote:
Originally Posted by LongBrodie View Post
Strange. I thought astral mages had a high chance of detecting mages casting Mind Hunt and feebleminding them... Since I have a large number of astral mages, shouldn't your mages be suffering a lot of backlash?
I m not mind hunting your guys. They are dying because of the strand of arcane power.


Btw nice turn for both for you. Things are going harder
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  #278  
Old September 12th, 2011, 02:39 AM
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Default Re: Noobs are gone frenzY - Late Age - (Running)

I can t believe it ... i have lost the game ... how is that possible you can turn a lvl 9-10 dom from a cap !! to 0

in one turn ... that is just not fun. I thought the maximum change in a turn was 1 or maybe 2 ... but not 10 lol

...

I also can't believe how the spell undead mastery is efficient, despite my magic res. (spell, dom & priest buff)
You have turned everything to your side: troops, commanders, even tartarians...
this spell is way too strong...

Finally you finished the battle with 300 more troops and not only shaff!
which means by casting the spell 2 times you prolly got 70% of my troops including commanders.
I have lost all my best mages and commanders due to the high rate of switching undeads from your damn spell and

with the very few remaining almost instant killed by the surrounding troops and their body guards.


So to keep others informed : Atlantis managed to cut Ermor's head one shot, helped by the crazy undead mastery and

by massive preaching in a turn at my cap. I ve lost my pretender with his global enchants and will lose my cap next

turn. There is no way for me to take it back later since i have only my shaff left which will only make his ranks

bigger.
i ve lost 90% of my best mages and will lost my D gems income from the well and my cap. Which means with the so low

10D gems incomes i get from my territories (this damn low income has been also a pain all the game long) i need 2

turns to produce 1 mage...


I guess with such combo with an Ermor costal cap, especially with such a low D income for Ermor, they were no way for me to win in late game against you.

Now the only sure things is i can't win anymore. My new objective is then to not let Atlantis Win this game, so i'm

willing to help anyone who will turn against Soyweiser. (mostly gems i guess since i cant use them anymore)
Do i have to remind you that he s the only vet in position of winning ?

@ Jomon :

You are the only one i can reach with my troops (unless some others want to grab my dead lands), so if you still go

after me i will send waves of undeads and take your lands and will give them to anyone willing to help against

Atlantis or, in the worst case, pillage them. (and i m almost sure i can take 90 % of your lands by sending massive

bunch of shaff everywhere, especially now that i will leave behind all idea of defence)
In the other hand i think if you turn now against atlantis there is a high probability that u win this game (if you manage to beat Atlantis which is not done even with the help of Bogarus & Abysia) . I hope

you will grab this good opportunity.
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  #279  
Old September 12th, 2011, 03:16 PM
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Default Re: Noobs are gone frenzY - Late Age - (Running)

Wow, have not looked at the turn yet. Basically what I did was ignore the manual and assume that level h1 priests can reduce dom9 down. (It was a gamble, I had a lot of them there, and they could not crack the fort, so it was a gamble). I did have a couple of h2 priests, but these also only get a small chance of preaching away dominion. That I was able to do it was an unexpected bonus. (And could be a bug, h1 priest vs dom 9 should have -5% chance of preaching away the dominion. But it could also be that the % chance is recalculated each time, so 2 h2 priests to put it down to dom 7, and then the massed other h1 priests to take it away. Ps, Dragonrider used the preaching away dominion trick against my forts a lot in bootcamp. I almost lost my vampire armies there).

The huge communion and undead mastery was my final master plan to stop you. I spend the last dunno 10 turns or so, setting that up, forging, researching (lich, undead mastery). Just to pull a turn 1 mastery. And I only moved the communion in this turn, so the destruction of the PD would not give you any indication it was a deadly attack).

Also, I boosted undead mastery to the extreme. 32 slaves +6 magical path (so +3 penetration), lich was lvl 5 +1 for a gem, and had +4 penetration. Base magical save for undead mastery is 8 (it is easy after all). So any undead troops had to save against 15. Which is pretty nice against base mr 10 units. I hoped you would attack me so I would get defenders advantage. (else your troops would have had mr 14).

Of course this was risky as hell, if it had failed you could have easily taken out my retreat routes and routed my army, killing everything.

If a random attack had killed the lich, the whole plan would have failed. Etc etc etc.

Of course, I would advise you not to dispair yet. The game is far from over. I basically used all my gems for this trick. (Basically the biggest gamble I ever took in any game. But I'm glad it paid off ). But you still have around 7k of undead left. And they increase each turn.

Remember I did use over 100 mages in that battle. It was my master plan. If it had failed, I would have probably conceded to you. Or at least known I could not win anymore.

A well, glad to hear it turned out okey.
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  #280  
Old September 12th, 2011, 03:19 PM
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Default Re: Noobs are gone frenzY - Late Age - (Running)

Also, I hoped that if the undead mastery failed, the 100+ cleansing water spammers would still stop most of your chaff.
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