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  #271  
Old February 20th, 2012, 06:29 PM

legowarrior legowarrior is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Don't blame me about the rumors, I'm just passing along what I heard from the Rumor Mongers. Don't worry though because we'll go after those rumor mongers and stop them. We just don't know where they are... yet.
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  #272  
Old February 20th, 2012, 06:43 PM
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samoht samoht is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Quote:
Originally Posted by legowarrior View Post
I can't believe how awesome Major Astral Bless seems to be with the undead.
Yeah a major astral bless is great for undead. They can use all the magic resistance they can get. And the twist fate isn't too shabby either, considering how frail they normally are.

If I ever get the chance to play MA Ermor again I'm strongly considering a bless strategy even though they're not a nation built for bless. Their sacred vestal ladies are already ethereal with good MR and defense and a magical spear, but add a major astral and good water, and you have units that basically can't be hit. They would have insane defense, great MR, a good number of attacks, and you still have to consider that you're going to miss most of the time (with normal weapons) becuase of ethereal, and the first time you ACTUALLY get past all of that... POOF! Twist fate, sucka.

Of course when you do actually hit them... they don't have any armor and just 9 HP if I remember correctly.

But all of that is considering what they're looking like before all of the Unholy magic available to boost their MR, attack and speed even more. INSAAAAANE!

Last edited by samoht; February 20th, 2012 at 06:54 PM..
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  #273  
Old February 20th, 2012, 07:12 PM

Executor Executor is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

A bless strategy is not really a good thing for MA Ermor, don't get sucked in by how awesome the vestals are.
They are too expensive, capital only and too easy to kill. You'd need a high dominion to compensate for the capital only part and a water + astral bless is very expensive for Ermor.

Archers will still massacre your vestals even though they are ethereal.
Anything with moderate or high protection will be extremely hard to kill for them (str 9 and a spear). Even low level spell will make short work of them. They need undead leadership which means you'll lose a lot of early research and likely Grand Thaumaturgs.
And last but not least, Ermor desperately needs some diversity which it can get only with a pretender. Death and astral is what you have, which isn't a lot. Your non cap mages suck.
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  #274  
Old February 21st, 2012, 03:28 PM
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Ragnarok-X Ragnarok-X is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Well i can say ermor bless on vestals is good, but they definitly cant beat angry ancient giants. Nice battle.
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  #275  
Old February 21st, 2012, 04:29 PM
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samoht samoht is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

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Well i can say ermor bless on vestals is good, but they definitly cant beat angry ancient giants. Nice battle.
Thanks. Now I gotta wait until I get home to watch that.

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  #276  
Old February 21st, 2012, 05:06 PM
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Ragnarok-X Ragnarok-X is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Sorry. I didnt mean to spoiler if the participants havent watched it. I wont do it again, sorry. It wasnt bad, no worries.
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  #277  
Old February 21st, 2012, 05:36 PM
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samoht samoht is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

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Sorry. I didnt mean to spoiler if the participants havent watched it. I wont do it again, sorry. It wasnt bad, no worries.
haha don't worry about it. I'm not sure of the proper etiquette when it comes to discussing other nations' battles, but I'm mostly now too distracted at work to get anything done because I want to see what happened.
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  #278  
Old February 21st, 2012, 08:09 PM
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

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Originally Posted by Ragnarok-X View Post
Well i can say ermor bless on vestals is good, but they definitly cant beat angry ancient giants. Nice battle.
Yeah the vestals don't hit very hard, plus his guys have regeneration. PLUS they have magical weapons which negates the etherealness of the vestals.
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  #279  
Old February 21st, 2012, 11:38 PM

3V4JKZ2 3V4JKZ2 is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

OH! I was at school all day, but misread it! I thought I lost and was like "God damn it." I thought the line was "Ermor bless on vestals is good, and they definitely beat angry ancient giants." or something like that.

Now I'm home and courageous enough to open my turn file.
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  #280  
Old February 22nd, 2012, 12:28 AM

3V4JKZ2 3V4JKZ2 is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

...fine. Barbarian attack on one of my remaining provinces. Sure.
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