Misleading wording bug: Water queens are described as having 100% regeneration underwater--"she will heal all her wounds"--but they actually have 50-90% regeneration. One might change the aforementioned phrase to "she will most likely heal all her wounds"; that would be correct, I think....
I think the wording is fine. 50% regeneration is huge and it really doesn't matter to me if it takes one round or two for her to recover all damage, its enough to warrant such a claim.
Minor bug: I have a Belgian keyboard with AZERTY layout. When I switch from windowed mode to full screen mode (or the other way round), the keyboard switches to a standard QWERTY layout. This only lasts for the duration of the current playing session. Once I've closed the game and restarted it, all subsequent games are again played with the correct AZERTY layout (until I switch modes again...).
As EA Agartha, you can recruit Wet Ones in underwater forts. The units displayed for recruitment are the landshape version of the unarmored Wet One (1489), though, instead of the swimming underwater version (1491). As for the armored Wet One variants (1635/1636), those are correct in the sense that the recruitment roster shows them as swimming.
An intresting bug: Rat tail actcally BOOST enemy's moral instead of reduce it. In attached turn file, The Adon's moral is raised to 74(!) when he get whiped
BTW: I found "The field of hippocampoi" in a mountain province but when I send a water mage to enter site nothing is summoned. Considering hippocampus is underwater only, perhaps the site get a wrong sitemask.
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Not that useful. SCs will run away at 1/4 health if they can, regardless of moral. Immortal commanders in their own dominion, and some specially tagged units (a.k.a. horrors) fight till the end.
If you really want SCs to stick around, have a nature mage cast stream of life. If they succeed at not dying they'll still go berserk.