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  #2801  
Old June 21st, 2004, 10:29 PM
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Default Re: STM "Final v1.7.5" Discussion

Post 2800

Well this is fun.
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  #2802  
Old June 22nd, 2004, 02:47 AM

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Default Re: STM "Final v1.7.5" Discussion

But even if you were to move the irradiated planet entry to the 6th position in the planet size file, destroying an irradiated planet would result in a big empty space wouldn’t it?

Also, wouldn’t moving the irradiated planet to the 6th position and the machine planet to the 7th position in the planet size file fix the problem of making irradiated planets and machine planets from asteroids?
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  #2803  
Old June 22nd, 2004, 04:31 AM
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Default Re: STM "Final v1.7.5" Discussion

An irradiated planet is still technically a huge planet. This is why it can be made from huge asteroids. If it were destructable, it would be replaced by huge asteroids.

Does creating a planet from huge asteroids _always_ make an irradiated world, or just on occasion?

Machine planets are small, so can only be created from small asteroids or from low tech planet creators. There are also ringed planets, which are either tiny or small, I forget. All planets have to be of one of the 5 stellar sizes.

[ June 22, 2004, 03:34: Message edited by: Imperator Fyron ]
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  #2804  
Old June 25th, 2004, 07:56 PM
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Default Re: STM "Final v1.7.5" Discussion

I know AT is on a little vacay, so I'll ask you guys. I d/l the 1.75 patch, and everything seemed to come up ok. Until I ran into the Cardassians. I get their picture, but I don't get the name of their race when I go to my races/intel screen. I know it's just a minor bug, but how do I fix it?
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  #2805  
Old June 25th, 2004, 11:55 PM
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Default Re: STM "Final v1.7.5" Discussion

Does the race image change when you save and reload? If not, then it seems the empire file used to generate the Cardassians might be missing an entry or two.
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  #2806  
Old June 28th, 2004, 07:23 AM

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Default Re: STM "Final v1.7.5" Discussion

I don’t know if this is a new idea or not, but why not get the AI to build a place holder facility for some of the more important facilities?

In testing, the AI not only built the place holder facility, but it also upgraded the place holder facility to the first real central computer complex facility.

Name := Central Computer Complex
Description := AI Place Holder Facility
Facility Group := AI Only
Facility Family := 50
Roman Numeral := 0
Restrictions := None
Pic Num := 66
Cost Minerals := 12000
Cost Organics := 0
Cost Radioactives := 3000
Number of Tech Req := 0
Number of Abilities := 1
Ability 1 Type := Planet Point Generation Modifier - Research
Ability 1 Descr := AI Place Holder Facility
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
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  #2807  
Old June 30th, 2004, 12:55 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by gregebowman:
I know AT is on a little vacay, so I'll ask you guys. I d/l the 1.75 patch, and everything seemed to come up ok. Until I ran into the Cardassians. I get their picture, but I don't get the name of their race when I go to my races/intel screen. I know it's just a minor bug, but how do I fix it?
This has been reported before and I tried to find the cause but could not. I will look again.
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  #2808  
Old June 30th, 2004, 01:14 AM
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Default Re: STM "Final v1.7.5" Discussion

I could not duplicate the error. Could you send me your sav. game file?

atrocities@astmod.com


Also I noticed that occationally an error that nova5 1028x768 occurs. You can fix this simply by copying the nova5.bmp images from the FQM D and putting them in your Star Trek Mod File. In fact copying all the BMP's for FQM to your STM file isn't a bad idea.

Bug updates are an evil nessesity to any mod. So as they come up we will address them.
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  #2809  
Old July 3rd, 2004, 10:37 AM
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Default Re: STM "Final v1.7.5" Discussion

Can I get some feed back on the Klingon and Romulan ships used for this mod?

I have many requests to release them as individual sets and I would like to get some input.

I put a lot of work into the Klingon and Romulan ships for this mod and if you all feel they are good enough for general release, then I will standardize the sets and release them with stock (Modified) AI for general use.
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  #2810  
Old July 3rd, 2004, 10:53 AM
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Default Re: STM "Final v1.7.5" Discussion

I got bored. I sprused up some older Dominion models. I really liked the set when I made it but now after time I really have grown to hate it. I should go ahead and redo the entire set.



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