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  #2831  
Old April 6th, 2003, 05:46 AM
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Default Re: Babylon 5 Mod

Did Val disappear again?
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  #2832  
Old April 8th, 2003, 07:11 PM

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Default Re: Babylon 5 Mod

I keep getting an error message saying "Unable to load techarea.txt" which is keeping me from loading the Mod. I checked the file and it seems to be fine any clues as to what I did wrong?

Thanks
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  #2833  
Old April 8th, 2003, 08:12 PM
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Default Re: Babylon 5 Mod

Are you using the 1.49 Version of the mod in Gold? That will not work.
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  #2834  
Old April 8th, 2003, 09:03 PM

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Default Re: Babylon 5 Mod

No I am using the old SEIV Version with B5 Mod, however I do have the Gold Version on my machine. What do you think the problem is?
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  #2835  
Old April 10th, 2003, 08:36 AM

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Default Re: Babylon 5 Mod

Hello. I recently bought SE 4 Gold, I have downloaded all of the files found on Rambie's site, the 2 zips provided by Pathfinder for the Gold conVersion and the 1.84 patch. Do I have everything I need to run this mod?

Is there anything being currently worked on? It seems that a lot of people disappeared from here as of late. And does anyone know if this mod is compatible with stand alone modded shipsets?

[ April 13, 2003, 11:00: Message edited by: Geryon ]
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  #2836  
Old April 12th, 2003, 06:37 PM

tesco samoa tesco samoa is offline
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Default Re: Babylon 5 Mod

Without looking through this thread...

Question is there any reason that the Trading Post and Manufacturing colony are the member of the same family ??

Every time i Click the upgrade all in the planets window all the manufacturing colony fac... that i am building switches over to trading post. Which is a pain since the Trading Post is not as good asthe Manufacturing Colony.
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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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  #2837  
Old April 13th, 2003, 11:46 PM
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Default Re: Babylon 5 Mod

Geryon:
Yeah, but many of us are students, and many of us are Canadian
Final Exams + Playoff hockey = temporary absence.

I bet things will pick up at the end of April, bout the time most of us crawl out of our study holes, realize that the light of day is too bright and crawl back down to the safety of things like... computers
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  #2838  
Old April 16th, 2003, 11:57 AM

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Default Re: Babylon 5 Mod

Thanks for the info jimbob, I just had a sudden sense of fear that suddenly this mod might have "gone beyond the rim" just as I finally got the chance to get the game

I'd also like to give a special appreciation to pathfinder and grumbler who made the Gold Versions I'll be able to use, thanks guys.

And a question or 2 to the mod makers, I noticed ships from B5 Wars in the ship sets such as the Poseidon Supercarrier, how come other B5 Wars ships aren't being used? I saw the names of these ships in one of the texts in the zip but the ships aren't in the sets; Tethys Cutter (imo would make a better escort than the Skylark transport which is a civilian ship), the Artemis Heavy Frigate (with it's awesome Rail Gun arsenal which I think you guys have in game?), Sagittarius Missile Cruiser and the Avenger Escort Carrier. Also why was the Asimov Luxury Liner removed from heavy Transport? The current small and med transports are both shuttles, wouldn't the Iron Side Crew Shuttle would work better as the small transport (currently med) as the Hestrel is used only for planetary transport, the Kneale Freighter the Med transport (currently large) and the Asimov as the large.

Please don't think this a criticism, I'm only curious as to why these designs aren't being used, the shipset is great as it is.

Thanks again for all your hard work.
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  #2839  
Old April 17th, 2003, 05:53 PM

tesco samoa tesco samoa is offline
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Default Re: Babylon 5 Mod

seemed to be missed

Without looking through this thread...

Question is there any reason that the Trading Post and Manufacturing colony are the member of the same family ??

Every time i Click the upgrade all in the planets window all the manufacturing colony fac... that i am building switches over to trading post. Which is a pain since the Trading Post is not as good asthe Manufacturing Colony.
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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  #2840  
Old April 18th, 2003, 12:00 AM
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Default Re: Babylon 5 Mod

tesco: IIRC the trading post was supposed to be a "baby" manufacturing colony...in other words cheaper, quicker to build (several testers were complainining of the cost & build time for the MC). However, as you noted it seems th AI likes the TD better...

not sure how to fix...
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