Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Bug Bug Thread: Discussion - Page 287 - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #2861  
Old March 4th, 2010, 12:20 PM

Bananadine Bananadine is offline
First Lieutenant
 
Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
Bananadine is on a distinguished road
Default Re: Bug Thread: Discussion

Okay where do we send busted turn files these days? I don't want to attach mine to this post because the game is still going! NOT THAT THE OTHER PLAYERS WOULD CHEAT but

Anyway I'm seeing getmany failures that are triggered by The Looming Hell (which I cast)--one per turn, generally. They don't bother me very much because they only appear when I try to view certain "battles", so it's easy to avoid one once I've located it. On the latest turn in this game, the battle that crashes supposedly takes place in a province that my scouting indicates to be empty.

This kinda reminds me of when, in this same game, my pretender god patrolled at some fortress and "found" a few hidden commanders, producing messages stating that they were found... but then no battles could be viewed (I think clicking the View Battle button did nothing). Probably unrelated though. But I guess that's my second bug report for this message.
Reply With Quote
  #2862  
Old March 4th, 2010, 06:10 PM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Bug Thread: Discussion

Quote:
Originally Posted by nordlys View Post
Cursed artifact or not, I don't think a pebble skin suit should have a power over undeath and celestial beings. Transforming a spectral mage into a living troll makes little sense thematically
So powerful is the pebble skin suit, it can even resurrect the dead flesh of ancient gods from tartarus into the body of a living troll. Ridiculous does not even *begin* to describe it.
Reply With Quote
  #2863  
Old March 6th, 2010, 07:05 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Bug Thread: Discussion

Quote:
Originally Posted by Bananadine View Post
Okay where do we send busted turn files these days? I don't want to attach mine to this post because the game is still going! NOT THAT THE OTHER PLAYERS WOULD CHEAT but

Anyway I'm seeing getmany failures that are triggered by The Looming Hell (which I cast)--one per turn, generally. They don't bother me very much because they only appear when I try to view certain "battles", so it's easy to avoid one once I've located it. On the latest turn in this game, the battle that crashes supposedly takes place in a province that my scouting indicates to be empty.

This kinda reminds me of when, in this same game, my pretender god patrolled at some fortress and "found" a few hidden commanders, producing messages stating that they were found... but then no battles could be viewed (I think clicking the View Battle button did nothing). Probably unrelated though. But I guess that's my second bug report for this message.
The instructions on where to send files and how are in the shortlist thread, first post.
Reply With Quote
  #2864  
Old March 7th, 2010, 04:09 AM

zzcat zzcat is offline
Corporal
 
Join Date: Mar 2008
Posts: 152
Thanks: 20
Thanked 10 Times in 9 Posts
zzcat is on a distinguished road
Default Re: Bug Thread: Discussion

If an unit with Medallion of Vengeance casts phoenix pyre, it occasionally spawns multiple copies in battlefield when killed. Some of them can't be damaged and will stay in battlefield until their enemy routes due to turn limit. IMO it's something like memory leak or corrupted pointers...

Attached turn file requires CBM1.6.
Attached Thumbnails
Click image for larger version

Name:	bug.JPG
Views:	144
Size:	90.3 KB
ID:	9610  
Attached Files
File Type: rar bug.rar (41.6 KB, 96 views)
Reply With Quote
  #2865  
Old March 7th, 2010, 09:48 AM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Bug Thread: Discussion

I've seen it recently without Medallion of Vengeance. Not sure what triggers it.
Reply With Quote
  #2866  
Old March 8th, 2010, 01:55 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Bug Thread: Discussion

Again, send the turn files to Illwinter. Johan is the only one who can do anything about that one.
Reply With Quote
  #2867  
Old March 10th, 2010, 03:34 PM

ologm ologm is offline
Corporal
 
Join Date: Jun 2006
Posts: 105
Thanks: 0
Thanked 1 Time in 1 Post
ologm is on a distinguished road
Default Re: Bug Thread: Discussion

I had it occur two times that I won the game in the replay, but the message and map situation show me losing. Both times it happened when I broke a siege and moved some other units in at the same time.

Scenario:
1. Get sieged by enemy.
2. Tell units inside of castle to break the siege.
3. Move some extra units in from a nearby province to assist at the same time.

Maybe if more people see this happen, we can investigate.
Reply With Quote
  #2868  
Old March 11th, 2010, 01:32 PM
Wrana's Avatar

Wrana Wrana is offline
Major
 
Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
Wrana is on a distinguished road
Default Re: Bug Thread: Discussion

Quote:
Originally Posted by ologm View Post
I had it occur two times that I won the game in the replay, but the message and map situation show me losing. Both times it happened when I broke a siege and moved some other units in at the same time.
...
Maybe if more people see this happen, we can investigate.
It happened to me long ago and I'm almost sure that siege wasn't a factor. Something about replay being recalculated...
Reply With Quote
  #2869  
Old March 11th, 2010, 01:37 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Bug Thread: Discussion

It happens.
It used to happen with version differences and/or OS differences between server and client, but it's been seen more recently even in one machine SP games.
Reply With Quote
  #2870  
Old March 13th, 2010, 12:49 AM

cthulhu cthulhu is offline
Private
 
Join Date: Sep 2006
Posts: 47
Thanks: 0
Thanked 0 Times in 0 Posts
cthulhu is on a distinguished road
Default Re: Bug Thread: Discussion

There is a bug where when you press space from the main view when a unit is selected the orders menu will appear at the wrong X coordinate.

Also, I think there is some confusion about whether the maximum number of globals is supposed to be 5 or 6. The manual says only 5 are allowed, and sometimes the game seems to allow only 5, but other times it allows 6. I can provide saved games with 6 globals if desired.

Both of those issues were also present in Dominions 2.

edit:
1st issue I last saw in 3.23b, and cannot reproduce at will but have a saved game with it, and I've seen it numerous times. 2nd issue I last saw in 3.24, and I can reproduce at will on any version from 2.0 to 3.24.

Last edited by cthulhu; March 13th, 2010 at 01:11 AM..
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:33 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.