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  #2871  
Old March 13th, 2010, 12:43 PM

danbo danbo is offline
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by thejeff View Post
Sea of Ice doesn't keep water breathers from retreating to an water province. Then they can't return to the land.

It may work the other way as well, retreating to land, but I haven't tested that.
It works both ways. While playing LA Atlantis I managed to corner century of skinshifters underwater when Sea of Ice was on. Player probably was aware of this exploit and simply ordered retreat - all the skinshifters made it to land safely.

So, Sea of Ice doesn't work if the units retreat out of or into the water.
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  #2872  
Old March 13th, 2010, 12:57 PM

thejeff thejeff is offline
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Default Re: Bug Thread: Discussion

Which allows the exploit of attacking a province with retreat orders in hopes of retreating through the barrier. Not just to escape, but to actually troops or mages from sea to land or vice versa, bypassing much of the effect of the Sea.
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  #2873  
Old March 18th, 2010, 06:36 AM
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Olive Olive is offline
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Default Re: Bug Thread: Discussion

Two little bugs I didn't see in the shortlist :

- Very minor one : Voice of Tiamat : unlike others site searching spells, if you cast this spell with several mages, they auto-target the same province, you have to target provinces manually.

- Related to the Chayots, a bug and a big exploit (or WAD maybe, would be justifying the cost of those guys) :
When shape shifting, the Chayot's magic skills changes, but when scripting then for battle, if in your script you pick shape shifting, the next spells he may cast will be of his ancient skill.
IE : your Chayot is in E4 mode, you start your script with Invulnerability, Summon Earthpower, Change Shape. At that point, the Chayot will be able to cast only Astral spells, but you can script him with only Earth spells.

The exploit : when giving them magic boosters, they got the effects for any magic school related to one of their shapes. IE if they're in E4 mode and you give them a Starshine Scullcap, they'll be E4S1. The same for spell bonuses : I casted Summon Earthpower for reinvig, then changed shape for the astral form, he kept the E bonus and was E1S4.
Maybe WAD to justify the prohibitive cost of these guys, but seems like a big exploit to me.

Just for fun, without empowerment :

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  #2874  
Old March 18th, 2010, 09:33 PM

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Default Re: Bug Thread: Discussion

Bug?

A queen of elemental air can't cross water, yet I see nothing in her description that keeps her from doing so.

Edit: Definitely bug.

Rhuax (King of Elemental fire) can cross water, but Pyriphlogos can't!

AI Bug:

I had Thetis' Blessing up with +50 gems and a good caster. The AI put enough into it to overpower it--to cast Thetis' Blessing! I can certainly understand why he wanted it from the tactical situation but he could have used mine.
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  #2875  
Old March 18th, 2010, 10:00 PM
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vfb vfb is offline
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Default Re: Bug Thread: Discussion

It's not a bug, it's a unit attribute. See the "Cannot go underwater" unit attribute on the wiki, eg Queen of Storms. Vampires and Air Queens have it, along with the King of Flames. I guess the Magma guy can go underwater because of underwater volcanoes or whatever.

Quote:
Originally Posted by Loren View Post
Bug?

A queen of elemental air can't cross water, yet I see nothing in her description that keeps her from doing so.

Edit: Definitely bug.

Rhuax (King of Elemental fire) can cross water, but Pyriphlogos can't!

AI Bug:

I had Thetis' Blessing up with +50 gems and a good caster. The AI put enough into it to overpower it--to cast Thetis' Blessing! I can certainly understand why he wanted it from the tactical situation but he could have used mine.
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http://z7.invisionfree.com/Dom3mods/index.php?
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  #2876  
Old March 19th, 2010, 02:07 AM

cthulhu cthulhu is offline
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Default Re: Bug Thread: Discussion

Oh, and another oddity: monthly-cast of the spell for creating vampire lords has some quirks... it tends to work when my pretender uses it but fail (the spell works, but the order does not repeat next month regardless of how many blood slaves I have) when I issue the order to a vampire lord equipped with a skull staff. Could be related to whether or not the mage needs booster items to cast it?
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  #2877  
Old March 19th, 2010, 03:39 AM

PyroStock PyroStock is offline
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by Loren View Post
AI Bug:

I had Thetis' Blessing up with +50 gems and a good caster. The AI put enough into it to overpower it--to cast Thetis' Blessing! I can certainly understand why he wanted it from the tactical situation but he could have used mine.
I've seen the AI overpower it's own ArcaneNexus for a StellarFocus, despite it already controlling all 5 globals. If it owns all 5 globals and the Nexus it shouldn't keep casting random globals.

With a high death pretender/unit the AI will also cast Utterdark, which usually leads it and other AIs to a quick death since the AI is so dependent on gold. Except for a few certain nations the AI should never cast Utterdark or Burden of Time. If the AI doesn't benefit from Eyes of God then it shouldn't cast that either.

If the AI is ever reviewed some other points:

1. Bad scales for points is fine, but AI Heat Nations and Cold Blooded Nations should never take cold scales (take heat for points). Likewise, AI Cold Nations should never take heat scales.
2. AI should never send it's god into the arena.

Last edited by PyroStock; March 19th, 2010 at 03:53 AM..
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  #2878  
Old March 19th, 2010, 02:44 PM

Loren Loren is offline
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by vfb View Post
It's not a bug, it's a unit attribute. See the "Cannot go underwater" unit attribute on the wiki, eg Queen of Storms. Vampires and Air Queens have it, along with the King of Flames. I guess the Magma guy can go underwater because of underwater volcanoes or whatever.

Quote:
Originally Posted by Loren View Post
Bug?

A queen of elemental air can't cross water, yet I see nothing in her description that keeps her from doing so.

Edit: Definitely bug.

Rhuax (King of Elemental fire) can cross water, but Pyriphlogos can't!

AI Bug:

I had Thetis' Blessing up with +50 gems and a good caster. The AI put enough into it to overpower it--to cast Thetis' Blessing! I can certainly understand why he wanted it from the tactical situation but he could have used mine.
Vampires say they can't, the others don't. Thus there is a bug, although perhaps only with the text.
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  #2879  
Old March 19th, 2010, 03:44 PM
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Edi Edi is offline
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Default Re: Bug Thread: Discussion

Not everything must be spelled out in detail. Would you expect a fire elemental to be able to survive underwater when fire and water are opposites?

If not, why would you expect a king of elemental fire to be able to go underwater anymore than a regular fire elemental? Just because it used to be so due to game mechanics?
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  #2880  
Old March 19th, 2010, 04:01 PM

cthulhu cthulhu is offline
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Default Re: Bug Thread: Discussion

Personally I think that queens of elemental air ought to be able to at least go over water even if they aren't allowed to go under water. Something similar to the sailing special ability, but effecting only the commander? Or heck, maybe just sailing.

But I agree that it's not really a bug. Unit attributes that do not show up in the icons or the text descriptions are not automatically bugs, though they are undesirable.
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