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  #281  
Old October 17th, 2003, 05:33 AM

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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

just curious if the mod has AI support yet for single player))--
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  #282  
Old October 17th, 2003, 05:51 AM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Not yet. Hopefully JLS will finish up AIC 4.1 and release it, so that he can get to work on the Adamant AIs.
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  #283  
Old October 17th, 2003, 06:04 AM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

There is so much to the Adamant mod that one can play it for a long time and still not learn everything. Very nice job Fyron.
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  #284  
Old October 20th, 2003, 04:52 AM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

This mod SOUNDS awesome (homepage is down, so I don't know what it looks like). But if I'm reading this thread correctly, it is unusable for single player games (because the AI does not design ships, or something). Is that correct?
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  #285  
Old October 20th, 2003, 05:04 AM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

The new homepage is down, but the old is still up.

http://galileo.spaceports.com/~kazharii/

JLS is working on some AIs for the mod so that it will be useable in SP mode. It is still in alpha, afterall.
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  #286  
Old October 20th, 2003, 09:48 PM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Hey Fyron, I keep getting a 404 error on this latest patch link even when I am logged into PBW.

http://seiv.pbw.cc/Download/filelib/...ch+0.13.11.zip

I guess I need the file to play the latest turn, but I can not seem to get it.
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  #287  
Old October 20th, 2003, 09:50 PM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Never mind, I was able to get the file section of PBW to work this time. Odd, I tried for hours to get into the file library and could not. I kept getting a timed out error. Damn dial up!
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  #288  
Old October 21st, 2003, 06:28 AM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

The "new" Adamant Mod web site (on SE.net) is back up.
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  #289  
Old October 22nd, 2003, 03:40 PM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

The Psionic Disciplines of Metacreation (powers create objects, creatures, or some form of matter), Psychometabolism (powers change the physical properties of the psion) and Psychoportation (powers move the manifester, an object, or another creature through space and time) don't really have much in them. Anyone have suggestions on what to add to them?
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  #290  
Old October 22nd, 2003, 07:31 PM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Guns. Lots of guns.

Oh, wait, this isn't the movie quotes thread...
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