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  #281  
Old February 1st, 2011, 09:40 PM

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Default Re: Boot Camp - Newbie intro to Dominions MP - Running

What the hell?

"The Judge has cast Mind Hunt. A hostile mage discovered The Judge's astral cord and severed it. The Judge became feeble minded and will probably never recover."

He, in fact, recovered instantaneously, but how did that happen? There are no astral mages in that army! Doesn't that only happen if there's an astral mage in the target province? Did you have a stealthed Vaetti Hag there? Why would you even bother to do that?
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  #282  
Old February 1st, 2011, 09:43 PM
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Default Re: Boot Camp - Newbie intro to Dominions MP - Running

http://dom3.servegame.com/wiki/Vaetti_Hag
S random, Stealth.

There are some sneaking around.
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  #283  
Old February 1st, 2011, 09:58 PM

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Default Re: Boot Camp - Newbie intro to Dominions MP - Running

So in 64 turns I never once cast Mind Hunt, or even seriously consider casting Mind Hunt, but you still just so happen to have scattered Vaetti Hags around at random on the off-chance that I get bored and try casting it one time on a whim? It used to be my crazy schemes would at least appear to work for a few turns before they backfired.
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  #284  
Old February 1st, 2011, 10:02 PM
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Default Re: Boot Camp - Newbie intro to Dominions MP - Running

I expected mind hunts ages ago. Also, allow me to point at Bandar. He could also mind hunt. (The hags also carry spare equipment). They only cost 55 gp, I have magic 3. So I have a lot of hags.

I also seriously hate my old prophet right now. 111 slaves + equipment, all down the drain... Bye bye SC...
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  #285  
Old February 1st, 2011, 10:29 PM

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Default Re: Boot Camp - Newbie intro to Dominions MP - Running

Oh, it's not like you don't have at least a dozen statistically identical Skratti flying around. I was honestly pretty surprised you were even bothering with Heliophagi when you can recruit similarly-sized thugs for 250 gold a pop and slap Winged Shoes on them with all the air gems I know you have. And they can cast Quickness. It seems like there'd be something more interesting you could be spending those slaves on.
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  #286  
Old February 2nd, 2011, 09:14 AM
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Default Re: Boot Camp - Newbie intro to Dominions MP - Running

Skrattir don't have high death, fire, or blood 5. Also, Heliophagi fly, so I don't need to spend A gems on them. While I do have a few gems, I did throw away way to many gems by foolishly using skrattir. (And getting them killed for almost no gain...). The demons are actually better in stats than Skrattir in wolf form. And no upkeep! Skrattir are 15+ gold upkeep each turn. And the last bonus, a demon unique could defeat a Kindly One in single combat.

It is also a denial strategy. So other nations cannot get the unique blood summons to use against me.
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  #287  
Old February 6th, 2011, 09:28 AM
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Default Re: Boot Camp - Newbie intro to Dominions MP - Running

FUUUUCCKKKKKKK....

Thanks dragonrider... This is one turn full of hurt... Four hammers destroyed, a lot of my magical diversity ruined. Nice one...
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  #288  
Old February 6th, 2011, 02:19 PM
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Default Re: Boot Camp - Newbie intro to Dominions MP - Running

And who has the chalice? I know it is forged, but I wonder who got it. It isn't me.
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  #289  
Old February 6th, 2011, 06:08 PM

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Default Re: Boot Camp - Newbie intro to Dominions MP - Running

Yup, after years of stalemates, our war has finally reached the only possible conclusion: full scale nuclear and biological warfare. Soon the entire eastern continent will be an uninhabitable, smoking, disease-ridden crater and we'll both lose all our troops to upkeep.

The fact that you, as a blood nation, are far better-prepared to weather such a post-apocalyptic scenario than I has not escaped my notice, but I'm running out of ideas over here. (I was a little disappointed that you had a dome up...I was curious about whether two spells would have obliterated approximately 75% or 100% of your mages, based on the description.)

I always assumed you had the Chalice. When I finally poked my nose into Construction 8 (very late; I was waylaid by a lot of other necessities), basically everything was predictably gone and I assumed that you probably had all of it, since at the time you'd shown absolutely no evidence of having done any evocation, conjuration, or blood research but a great deal of evidence of using magically-equipped thugs. Bandar Log can forge it natively and spent most of the game not at war with anybody, so they seem like the most likely culprits.

Also, I think it's totally awesome how entering the arena death match resulted in my awesome and moderately expensive Serpent Kris/Lucky Coin combo being lost to the void forever and replaced with a piece of junk two-handed trident with no special attributes apart from being unremovable. I thought CBM replaced that thing with a helmet or something. EDIT: Actually the equipment just got moved to my lab. But that Ember Lord is still pretty much ruined.

Last edited by DragonRider; February 6th, 2011 at 06:15 PM..
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  #290  
Old February 6th, 2011, 07:36 PM
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Default Re: Boot Camp - Newbie intro to Dominions MP - Running

I always assumed shin had it. He was the first to reach con 8. If I'm right. (I saw the winter bringer on one of his commanders).

I was actually rather late at con 8, wanted blood 9 first. (Claws and Blood vengeance, I actually reached that con level just as you were invading me ).

And if the lands are dead and devoid of life even a blood nation is dead . Unrest also kinda sucks.

What makes the suffering even worse. I had loads of fire resist stuff just laying around in the lab. And you hit the prov which had the weakest mages... And no troops to soak up the random attacks.

Ah well . Enough items laying around. But it still hurt a lot.
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